Cof Path 1 - Invisible Flame Boulders

Cof Path 1 - Invisible Flame Boulders

in Bugs: Game, Forum, Website

Posted by: Nyq.7869

Nyq.7869

Four out of five people within party aren’t able to see them, almost every time i have run it.. Making the run sometimes annoying.

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Cof Path 1 - Invisible Flame Boulders

in Bugs: Game, Forum, Website

Posted by: HatSimulator.9362

HatSimulator.9362

this was hilarious the in my last party when this happened. All the warriors had to stack on top of me and follow as fast as they could

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

Cof Path 1 - Invisible Flame Boulders

in Bugs: Game, Forum, Website

Posted by: ThiBash.5634

ThiBash.5634

It’s not just those boulders though. Traps and effects all over the game fail to show up since the recent patch. Non-transparent ghosts and ranger spirits aren’t game breaking, but this is a huge issue when it comes to environment traps. I’m in the Aetherblade Retreat jumping puzzle right now and I can’t see any steam vents, thus making it impossible to finish.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Cof Path 1 - Invisible Flame Boulders

in Bugs: Game, Forum, Website

Posted by: bramblefeet.4385

bramblefeet.4385

This is caused by Character Model Limit being set to lowest in graphics options, change it up to anything else, waypoint back to start and run back to the boulders and they’ll be visible.

Can we have a fix for this? Seems like a pretty bad oversight setting environmental objects as ultra-low priority character models.