Combat UI issues and suggestions

Combat UI issues and suggestions

in Bugs: Game, Forum, Website

Posted by: jway.8293

jway.8293

(My apology if this post isn’t in the right forum page.
was trying to find Suggestion page but its access is forbidden.)

After playing for so long, these User Interface mechanisms still seem to bother me a lot:

1.) Unforgiving skill cool-down triggering
The auto-targeting isn’t very optimal in my taste, so I’ve long turned it off. But manual target is also a pain because of how skill cool down is triggered:

1.1.) If you target nothing while using skill, the skill activation still counts and thus cool down begins. Now this only makes both auto and manual targeting barely enjoyable features. There have already been discussions about these, so I won’t bother here.

1.2.) If the target is not directly in front of you or not in the line of sight. The camera is mostly looking top down at your character; you can see what your characters cannot (and thus the “line of sight” becomes confusing because it depends on what your character can see and not your camera). Also, the Line of Sight is likely determined by the center XYZ of an object, rather than its hit box; so even if your character can see the upper torso of another character, the skill still may not hit, but cool down still triggers.

1.3.) If the target is out of range. Example: I use Elementalist’s scepter skill #1 to measure if the enemy is in range (900), if so it means I can use skills #2 and #3, correct? Wrong. I have no idea how when those skills all have the range of 900, but you can try it out yourself. Not to mention the Tab key can target the wrong far-away target and if you use skills, they will also trigger skill cooldown.

Suggestion: If the target is not in line of sight or out of range, do not trigger the skill / spell (same ideas for the heavily bugged Teleportation skills).

The game has bugs and design flaws plus unpredictable situations where you can’t be so perfect about range, line of sight and character locations. Thus, consider make the game more forgiving if players make ‘mistakes’.


2.) The cursor is hardly visible during combat.
There are moments when the screen is so crowded with characters and visual effects, the cursor is completely obscured, leaving you confused and frustrated about where the cursor is.

Suggestion: In Option > Gameplay menu, give an option and slider like:
[ ] Auto reset Cursor location to center of screen, after holding down Right Mouse button,
after: —-—o——————————- 0.5 second

(edited by jway.8293)