Compounding Celerity (inspiration: VI)

Compounding Celerity (inspiration: VI)

in Bugs: Game, Forum, Website

Posted by: Hot Boy.7138

Hot Boy.7138

“move faster for each active clone” doesn’t seem to be working. I tested with a friend while having all 3 clones out on a dummy, and moving from point A to point B, i got there after my friend.

Compounding Celerity (inspiration: VI)

in Bugs: Game, Forum, Website

Posted by: CactusKing.5962

CactusKing.5962

Did the clones put you in combat, slowing your movement to your in-combat movement rate?

Compounding Celerity (inspiration: VI)

in Bugs: Game, Forum, Website

Posted by: Hot Boy.7138

Hot Boy.7138

nevermind. it works. turns out when you’re in combat you run slower. My friend wasn’t in combat, so i was competing against her while i was in combat so she was faster. I didn’t realized till just now that being in combat makes the character move slower.

Compounding Celerity (inspiration: VI)

in Bugs: Game, Forum, Website

Posted by: Hot Boy.7138

Hot Boy.7138

But i did just try out Shattered Conditions and conditions weren’t removed when i shattered. maybe it just removes a stack of one condition instead of the whole condition. I dont know. Anyone test that trait out?