Hi,
I’ve noticed for a long time now that condition damage is not affected by the various percentage increases you can get, and I’d like to know whether or not this is intentional or if it’s likely to be changed, because to a necromancer and presumably any other class that uses condition damage, it doesn’t make sense.
The various things I am talking about include:
Sigil of Force – 5% damage on weapon
Close to Death – http://wiki.guildwars2.com/wiki/Close_to_Death – 20% damage bonus on targets below 50% health. This trait is in the power and condition duration line, so it’s ridiculous that it doesn’t actually affect most of our damage unless we’re using an axe or a dagger.
Strength of Undeath – http://wiki.guildwars2.com/wiki/Strength_of_Undeath – 5% more damage if above 90% health.
The bonuses that are given by speccing into guard offence for WvW, again, give a percentage damage increase against guards.
Infusions for the ascended gear include WvW influsions, which increase damage to guards by 1%.
It’s also notable that none of these things affect minion damage, which is more likely to be intentional than the previous, but as necros generally either do condition damage, minion damage, or basic damage, having all of these buffs only affect basic damage, which essentially means anything other than an axe or a dagger mainhand is unaffected, is not great.
I’m sure there are many examples in the other classes that use condition damage where many of your traits do not affect what could be the main source of your damage. Is this something that you’ve done by design, Arenanet, or is it simply an oversight that’s never been fixed?
All of these nice % increases that are available via traits or the WvW abilities should be available to any class regardless of how they want to deal damage, shouldn’t they?
I apologise if this has been brought up before, but the search option wasn’t being very helpful and didn’t seem to find things that are on the front page let alone anywhere else!