Condition damage reduced while downed
A quick note on this: I believe the decrease you’re seeing is from the +condition damage you have on your weapons. As far as I know, you have no weapons equipped when you are downed. Similarly, if you have a set of +condition damage weapons and a set of non-condition damage weapons and you place bleeds and swap sets, you should notice a similar difference in the bleed damage. However, I may be incorrect; a 15 damage difference on your bleeds is massive, so it very well could be the trait stats (or, perhaps, both). I’m not sure whether the weapon-swap change is intended or not.
I dont get why damage gets recalculated. Seems to be quite silly and wasteful. The condition damage should be applied only once and then run its cause. I have a feeling the server recalculates the damage at each tick.
I dont get why damage gets recalculated. Seems to be quite silly and wasteful. The condition damage should be applied only once and then run its cause. I have a feeling the server recalculates the damage at each tick.
It allows people to strip might from you to reduce the damage they’re taking from conditions, for one. Also prevents you from just getting a billion stacks of might, throwing conditions at someone, then letting the might wear off, but still getting the bonus condition damage for the full duration without having to do anything for it.
“Come! Break your weapons upon me!”
I dont get why damage gets recalculated. Seems to be quite silly and wasteful. The condition damage should be applied only once and then run its cause. I have a feeling the server recalculates the damage at each tick.
It allows people to strip might from you to reduce the damage they’re taking from conditions, for one. Also prevents you from just getting a billion stacks of might, throwing conditions at someone, then letting the might wear off, but still getting the bonus condition damage for the full duration without having to do anything for it.
I still dont see the need for it. One player can also use some high survival armour, apply condition and run to a safespot and change to pure condition gear and kill you that way so to say. Its just bad really. Its no different than to stack all that might and hit a person with direct damage. Why should it be different for conditions?
A quick note on this: I believe the decrease you’re seeing is from the +condition damage you have on your weapons. As far as I know, you have no weapons equipped when you are downed. Similarly, if you have a set of +condition damage weapons and a set of non-condition damage weapons and you place bleeds and swap sets, you should notice a similar difference in the bleed damage. However, I may be incorrect; a 15 damage difference on your bleeds is massive, so it very well could be the trait stats (or, perhaps, both). I’m not sure whether the weapon-swap change is intended or not.
This was done in sPvP, so weapon stats are “bare” with no extra condition damage. At best it would only effect the duration or chance to apply extra bleeds through crits(due to some sigils that gives extra bleed stacks on some crits or increases the duration of bleeds), but even that should not have an effect on the intensity of the already active bleed stacks.
Needless to say, it also has an effect on the intensity of Confusion, Poison and Burn damage ticks.
This is another example of why Direct damage builds are currently more efficient than Condition damage ones. As a condition stacker, you need the conditions to run their full duration at maximum strength to compare with the raw damage builds.
Getting downed or even killed becomes a serious reduction in total damage output over the course of a full fight.
What I would like to know is, if this is intentional(and if so, reason), and if there is similar drop in effectiveness for powerbuilds(hard to see, as you can not compare damage before/after downed with direct damage abilities), due to it being the “removal” of trait bonus stats.
Will just say, that even though they have claimed to have fixed the problem in this patch(Oct 7). It is still there.
What is worse is, it is even more common now and even happens while you are still alive(going from 118 damage tick to 104 for no apparent reason).
Dont know what they did, but it only made it worse for the Elementalist.
Sad that a bump is needed. The problem is still there.