http://youtube.com/user/Royblazer
Conjured Weapons Bug with Sigil of Hydromancy
http://youtube.com/user/Royblazer
I have the same problem as the poster above.
When the sigil of hydromancy/geomancy activates, the summoned weapon is lost.
It is obviously broken. Please fix it as it gets problematic when 2 frost bows are needed for certain dungeons and only one can be summoned.
Please fix this 4 month old bug. I’m sure a lot of people may have noticed this bug doing the explorable runs in Ascalonian Catacombs because ice bows and fire swords(conjured weapons) are favored for killing the burrows.
For my case of this, it was very noticeable. I was playing my Necromancer using:
Mainhand Dagger with a Superior Sigil of Blood
and an
Offhand Warhorn with a Sigil of Hydromancy.
Whenever I was in ‘combat’ and I picked up an Ice Bow(which was conjured by a elementalist in my party), I would see the animation of the Sigil of Hydromancy activating, and then I would have no bow in my character’s hands, nor would I possess the Ice Bow’s skills.
Just like the Thread Poster’s image, I DID still have the conjured ice attribute and the conjured ice charges status icons.
The Sigil seems to activate whenever I pick up anything that’s not considered loot while in combat.
Here are some other threads with the same bug mentioned:
https://forum-en.gw2archive.eu/forum/support/bugs/Elementalists-and-Sigil-of-Hydromancy
https://forum-en.gw2archive.eu/forum/support/bugs/Conjured-Weapons-Disappear-on-Pickup