Constantly Contested Waypoints

Constantly Contested Waypoints

in Bugs: Game, Forum, Website

Posted by: sCor.8069

sCor.8069

The following is a list of Waypoints that are 100% of the time contested without any events taking place near them. They are also contested right after a server is reset, indiciating that there must be something missing in the game:

Tuyere Command Post (Fireheart Rise)
Ogduk Waypoint (Timberline Falls)
Trebusha’s Overlook (Harathi Hinterlands)

Constantly Contested Waypoints

in Bugs: Game, Forum, Website

Posted by: dagrdagaz.4913

dagrdagaz.4913

It may add realism, but it seriously kittens me of, contested Waypoints and locations with usefull NPC’s (that become not usuable when the area/oupost they r in is contested).

Constantly Contested Waypoints

in Bugs: Game, Forum, Website

Posted by: nottsgman.8206

nottsgman.8206

I think I should be allowed to wp into a group of nasties if I want to, instead of going somewhere else and running to it to kill said nasties. thats normally what causes the “contested” thing to come up.

70 ‘mains’ and waiting for more slots
| 61 Asura | 5 Charr | 2 Norn | 1 Human | 1 Sylvari |