Core game problems to be forgotten?

Core game problems to be forgotten?

in Bugs: Game, Forum, Website

Posted by: roguenub.1409

roguenub.1409

With the current state of the game and its bugs, do you think with the release of HoT, that it hopes to get us to forget these problems? Or are we just at the point of just tolerating the broken content and expect things to never get fixed? I’m speaking of stuff like :

- Grenth teleporting you behind walls / terrain, forcing you to relog to fix yourself

- Dwayna getting pushed into a corner and clipping through the wall and becoming ‘obstructed’ for ranged

- Melandru events bugging out almost every week

- AC burrows putting you through walls when you destroy them while on top of the burrows. Grast dying in p3, people waypointing ahead and breaking the dungeon

- Things being obstructed even with a direct visible path to the target

- Personal story bugs, fractal bugs, dungeon bugs, profession bugs

Just some of things from the top of my head, and the list goes on. Any hope some of this content will be fixed or even reworked to be more interesting, or will HoT just make the core content a thing of the past?

Core game problems to be forgotten?

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Posted by: Cyninja.2954

Cyninja.2954

With the current state of the game and its bugs, do you think with the release of HoT, that it hopes to get us to forget these problems? Or are we just at the point of just tolerating the broken content and expect things to never get fixed? I’m speaking of stuff like :

- Grenth teleporting you behind walls / terrain, forcing you to relog to fix yourself

- Dwayna getting pushed into a corner and clipping through the wall and becoming ‘obstructed’ for ranged

- Melandru events bugging out almost every week

- AC burrows putting you through walls when you destroy them while on top of the burrows. Grast dying in p3, people waypointing ahead and breaking the dungeon

- Things being obstructed even with a direct visible path to the target

- Personal story bugs, fractal bugs, dungeon bugs, profession bugs

Just some of things from the top of my head, and the list goes on. Any hope some of this content will be fixed or even reworked to be more interesting, or will HoT just make the core content a thing of the past?

While I would not go as far as saying the game is bug free, I have never experienced these mentioned bugs, even while playing since launch.

Yes, clipping bugs exist, but It’s been a long time since I’ve encountered one. Post release I would clip through the ground almost 1 out of 3 times with my mesmer. Those times are long gone.

Things being obstructed does happen, usually due to something small being in the way or elivation. Doubt this will get fixed for every single object, just reposition.

Core game problems to be forgotten?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Any game of this size is bound to have bugs. Not all of them will get fixed. A lot of times, stuff that does get fixed isn’t included in the patch notes, so people don’t realize just how much changes. (For example, at launch, harvesting nodes could sometimes result in ruined ore, wood, or fiber; that has since been fixed.)

In terms of setting priorities, the usual practice is to look at

  • scope (how many players are affected),
  • severity (how much are individuals affected),
  • difficulty (how easy is it to figure out what’s wrong and fix it),
  • opportunity (can this be fixed with other changes or fixes),
  • importance (how much does it matter in the grand scheme of things),
  • interoperability (how much does adjusting this affect other things), and
  • luck (was it noticed sooner or later, was it described well, was there sufficient data to troubleshoot, is there a test environment set up suitable for replicating/confirming fixes, …)

Some stuff is just easier to take care of; some stuff is easier to ignore; and some stuff is just plain annoying to tackle. So, we’ll continue to see some old bugs, get new ones, and plenty will also get fixed.

If there are specific issues you want to be addressed more quickly, try providing detailed troubleshooting data to ANet (via the in-game /bug tool or here). Bugs are more likely to get fixed when we can make it easier for ANet to identify, replicate, and troubleshoot.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Core game problems to be forgotten?

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Posted by: Unforgiven Azrael.6203

Unforgiven Azrael.6203

Did they fix the LS bug that prevent completing the luminescent armor set?

Core game problems to be forgotten?

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Anet has still yet to fix bugs that have been in the game since launch…

The release of HoT will change nothing…

the bugs will still remain as they always have.

Core game problems to be forgotten?

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Posted by: Dante.1763

Dante.1763

Did they fix the LS bug that prevent completing the luminescent armor set?

Its been fixed…

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

Core game problems to be forgotten?

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Posted by: DrMcAwEsOmE.2839

DrMcAwEsOmE.2839

Anet has still yet to fix bugs that have been in the game since launch…

The release of HoT will change nothing…

the bugs will still remain as they always have.

In pretty much every MMO, including mega-successes like WoW, there are launch bugs that still remain, and pretty much will remain, until the day the game eventually ends. Bugs are basically smashed based upon how much they impact the core features of a game, to what degree, how many players are affected (determined through datamining), and how many resources it would take to find and fix that broken code.

Launch bugs in an MMO years later are nothing new.

Core game problems to be forgotten?

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Posted by: roguenub.1409

roguenub.1409

Any game of this size is bound to have bugs. Not all of them will get fixed. A lot of times, stuff that does get fixed isn’t included in the patch notes, so people don’t realize just how much changes. (For example, at launch, harvesting nodes could sometimes result in ruined ore, wood, or fiber; that has since been fixed.)

In terms of setting priorities, the usual practice is to look at

  • scope (how many players are affected),
  • severity (how much are individuals affected),
  • difficulty (how easy is it to figure out what’s wrong and fix it),
  • opportunity (can this be fixed with other changes or fixes),
  • importance (how much does it matter in the grand scheme of things),
  • interoperability (how much does adjusting this affect other things), and
  • luck (was it noticed sooner or later, was it described well, was there sufficient data to troubleshoot, is there a test environment set up suitable for replicating/confirming fixes, …)

Some stuff is just easier to take care of; some stuff is easier to ignore; and some stuff is just plain annoying to tackle. So, we’ll continue to see some old bugs, get new ones, and plenty will also get fixed.

If there are specific issues you want to be addressed more quickly, try providing detailed troubleshooting data to ANet (via the in-game /bug tool or here). Bugs are more likely to get fixed when we can make it easier for ANet to identify, replicate, and troubleshoot.

I know full well that bugs have been squashed and new ones arise. I’m speaking of these bugs that have existed for 1-2 years now, and have been reported by several people in the past ( no doubt as much information as they can give as a player ) How are we to know if the bugs are on their radar or not? I guess its something minor when you have a boss that clips thru a wall and breaks immersion. As long as we our loots eh who cares how exciting the game play is

Core game problems to be forgotten?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Any game of this size is bound to have bugs. Not all of them will get fixed. A lot of times, stuff that does get fixed isn’t included in the patch notes, so people don’t realize just how much changes. (For example, at launch, harvesting nodes could sometimes result in ruined ore, wood, or fiber; that has since been fixed.)

In terms of setting priorities, the usual practice is to look at

  • scope (how many players are affected),
  • severity (how much are individuals affected),
  • difficulty (how easy is it to figure out what’s wrong and fix it),
  • opportunity (can this be fixed with other changes or fixes),
  • importance (how much does it matter in the grand scheme of things),
  • interoperability (how much does adjusting this affect other things), and
  • luck (was it noticed sooner or later, was it described well, was there sufficient data to troubleshoot, is there a test environment set up suitable for replicating/confirming fixes, …)

Some stuff is just easier to take care of; some stuff is easier to ignore; and some stuff is just plain annoying to tackle. So, we’ll continue to see some old bugs, get new ones, and plenty will also get fixed.

If there are specific issues you want to be addressed more quickly, try providing detailed troubleshooting data to ANet (via the in-game /bug tool or here). Bugs are more likely to get fixed when we can make it easier for ANet to identify, replicate, and troubleshoot.

I know full well that bugs have been squashed and new ones arise. I’m speaking of these bugs that have existed for 1-2 years now, and have been reported by several people in the past ( no doubt as much information as they can give as a player ) How are we to know if the bugs are on their radar or not? I guess its something minor when you have a boss that clips thru a wall and breaks immersion. As long as we our loots eh who cares how exciting the game play is

While you say you understand that some once-old bugs have been fixed, you haven’t said whether you understand that not every bug is going to ever get fixed. You also haven’t said whether you understand the difference between “on their radar” and “first on the list to get fixed.” It’s not about “as long as we get our loots” and they aren’t ignoring “how exciting the game play is”.

From your description, I can see that some bugs affect your game play more than others. You can imagine, I hope, that other people have a different list of the bugs that affect their gaming the most. How would you recommend that ANet choose which to tackle next? Oldest first? Those that have the most forum posts? Those that have posts with the shrillest remarks? Those that are reported more often via the in-game /bug tool? Those that prevent people from finishing a dungeon or parts of the personal story?

What if the oldest bugs take 5 times as long to fix as some of the newest bugs? Should ANet fix one really old bug — or 5 newer ones? What if some of the old bugs are expected to become moot, if current plans for changing mechanics go into effect — should older still get higher priority?

The fact that there are old bugs that haven’t gotten fixed doesn’t mean they are forgotten. It just means the bugs are older.

To be clear: I still think there are old bugs that are super annoying and there are plenty I wish would get fixed sooner rather than later. I just don’t expect that ANet will necessarily agree with my list of priorities.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Core game problems to be forgotten?

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Posted by: Reanne.5462

Reanne.5462

I will never understand why there are players of this game who jump to the defense of the game, when ever someone asks if the bugs will be fixed. Why is asking for the game to be made better such a threat to these players? There are things in this game that need to be fixed. Can we expect them to be fixed, or when HoT comes out, will we the player base just move on to reporting bugs in that release that may, or may not be acknowledged or fixed.
If a bug is not going to be fixed, it would be nice to know, so an individual can move on to something else.

The game is played differently by everyone, some players expect a higher standard of game play. So if you only play an hour a day, and are not concerned with the glitches etc. fine – but don’t belittle those who live and breath this game and would like a better QoL