Crab Toss exploiters / cheating
When the crab gets stuck by the referee, karka hatchlings are supposed to spawn right on it and kill it. But sometimes the hatchlings won’t spawn there, if the crab is thrown there at the right angle.
Once the crab is up there nothing can bring it down, as none of the skills work on the crab itself, only on players. So players can’t do something like pulling it with a fishing rod.
One very easy solution to this would be giving the crab a very short life. For example, giving it an effect that spawns a karka hatchling after 5 to 10 seconds. This way if it isn’t picked soon, a karka hatchling appears and kills the crab.
Other issues in crab toss to note:
- The crab won’t always bounce off walls and instead disappear. This usually happens if thrown high enough. This allows the player with the highest score to constantly pick the crab and make it disappear.
- The veteran karka rolling attacks do not match their collision boxes. They hit way far from itself.
- Sometimes extra crabs are produced. This is very rare, though. Maybe only when two players steal the crab at the same time, or if someone picks the crab right as it dies, making the code produce another.
- Karka and karka hatchlings will sometimes continue to chase a player until death even if they are not carrying the crab.
- If a thrown crab is blocked, it disappears. Eventually the referee will throw another one, but it will take time.
- Guardians keep getting Aegis as if they were still under Virtue of Courage, which disrupts the game. This also happens in other activities such as sanctum survival and keg brawl.
The email address exploits@arena.net is the right place to submit this sort of report. Obviously, including proof (eg: screenshots, video) is helpful.
See https://wiki.guildwars2.com/wiki/Reporting#Reporting_exploits_or_hacks for the longer version of the same.
(and please do follow up there. I have been considering doing the same, grinding those activity achieves, so … it’d be nice not to deal with this.