Critical hit audio bug
So I’m guessing this is most likely a C or D level bug, but it has existed since release and probably even during the beta weekends. Whenever you get critically hit by an enemy, you play an audio line that I suspect is meant to be played when the player critically hits enemies.
Yeah, it’s been there since forever. I’ve stopped reporting it, because it seems more like a quaint feature now.
John Smith: “you should kill monsters, because killing monsters is awesome.”