Culling in Dungeon (and FPS drop)

Culling in Dungeon (and FPS drop)

in Bugs: Game, Forum, Website

Posted by: Recycle.5493

Recycle.5493

AC path 1, burrow room.

A guardian friend was tanking the front burrow while we get rid of the other 2. As we ran past the front burrow while the friend was taking aggro of gravelings from the front burrow and the newly spawned side burrow, I noticed that Hodgins’ health was decreasing, so I look toward his direction but saw nothing around him. He dies, the room resets. The friend claims he saw nothing ran past him to Hodgins.

Second time, same scenario, Hodgins’ health starts decreasing, I immediately ran toward him. At first there was nothing, but a second later 2 small gravelings and a elite graveling appeared out of nowhere just like culling in cities and WvWvW.

I hope I wasn’t imagine things. Even if I was, the spawning of the large number of small gravelings caused a FPS drop that made the whole thing really laggy.

Culling in Dungeon (and FPS drop)

in Bugs: Game, Forum, Website

Posted by: daimasei.4091

daimasei.4091

Welcome to LagWars 2

Now, this has been reported already with an official answer from Robert Hrouda:

“We are currently looking into this issue.”

Why fix the Necromancer for free when we can charge $$$ for the Revenant
-ArenaNet