Current Game Bug issues - 1/6/2013

Current Game Bug issues - 1/6/2013

in Bugs: Game, Forum, Website

Posted by: Ebi.8561

Ebi.8561

There’s been alot of game bugs/issues in wvw/pve that ive noticed and alot of other people have, though everyone could post in seperate posts what they have experienced here

But for mine it is in PvE, I am using scepter/shield and main hand has major sigil of bloodlust (7 power per kill) and shield is using Superior sigil of perception (10 precision per kill)
Im killing the monsters using these but gaining no charges at all, not power/precision, and on the off occasion it’ll pop up in the bottom corner a couple of charges for conditon?
i’ve roughly gone through my gear/stats/skills/traits i have nothing that will apply condition per kill.

Also – As you may be aware, Party UI/Commander icons in WvWvW are a bit bugged.

Current Game Bug issues - 1/6/2013

in Bugs: Game, Forum, Website

Posted by: Zoser.7245

Zoser.7245

It can’t stack.

http://wiki.guildwars2.com/wiki/Sigil

On-kill sigils:

On-kill stacking attribute bonuses remain even after you swap or unequip weapons; the stacks only end on being downed or defeated, by traveling to another zone or entering an instance.
If you have an “on-kill sigil” on both main-hand and off-hand weapons, only the sigil on the main-hand weapon will trigger.
Two different on-kill stacking sigils will not provide bonuses to two different attributes. Whichever sigil triggered the first time will continue to add to its stack. (i.e. you can only have one “on kill” stacking effect active at a time). However, if you have the same on-kill stacking sigil on both main- and off-hand weapons, stacks will accumulate twice as quickly. The 25 stack limit still applies.
The same limitation applies to mixing Stacking on-kill sigils and Delayed on-kill sigils. Only one effect will be present.
In sPvP, stacking and delayed sigils gain five charges per kill, i.e. they require only five player kills to reach the maximum of 25 charges.