Daze/Stun Fully Resetting Cooldowns

Daze/Stun Fully Resetting Cooldowns

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Posted by: Icarus.1728

Icarus.1728

Getting really frustrating having cooldowns on skills being sucked up and reset for the full time on stun or daze. This has been happening on and off lately, but I am seeing it more and more lately. It is happening worst with skills that have the trigger animation at the END of the cast time or channeled skills – EX. Caltrops, Doom, Unholy Feast, Empower. My issue with this though is that the dazes are coming in-between the casting animation and the actual casting—leaving the skill used on your bar, but NOTHING actually happens. So now you are stuck with a 20-90 second cooldown in a fight and nothing to show for it.

The channeled skills sort of make sense for interruption depending on how far down the chain you are… if you are 1 or 2 into the chain of 5 blasts, that makes sense. But if you haven’t even gotten the first blast out after the initial animation, it should NOT be sucking up a full 20 second cooldown for the skills. Sadly though it is.

I have noticed this less when it is a launch or down, only because it is a longer time and there is more recovery in the animations. It still happens though.

After testing this a LOT on raptors and moas, I figured something wasn’t right. This is happening against NPCs and players as well, probably on both sides of the board. I play a stun thief, and it is probably annoying as hell to have your CDs used up with nothing happening—hell, even using this build I feel like it is broken and not working correctly.

Again, I know some of this is probably intended by ANet… but a very big portion of this seems like it is not functioning correctly. It seems to me like the correct function is denying use of the skill and resetting the cooldown for 3-5 seconds depending on the stun/daze—not just “ninjaing” the cooldown and skill use.

Anyone else having similar issues?!