Decorate mode crashing client,

Decorate mode crashing client,

in Bugs: Game, Forum, Website

Posted by: cptaylor.2670

cptaylor.2670

I’m not sure about anyone else, but for some reason placing objects in decorate mode crashes my client. It doesn’t seem to matter where I place them and it seems to work the first time, but by the time I place the second or third object the game just closes out and opens a send error report.

Is there anyway to fix this? Is this a known issue that’s affecting others as well?

Decorate mode crashing client,

in Bugs: Game, Forum, Website

Posted by: cptaylor.2670

cptaylor.2670

If It helps I’m pretty sure I’m using the 64 bit client but will double check when I get off work.

Decorate mode crashing client,

in Bugs: Game, Forum, Website

Posted by: cptaylor.2670

cptaylor.2670

  • Crash <—*
    Assertion: m_mouseLeftClickStartPosition != COORD2F_HUGE
    File: ..\..\..\Game\Ui\Scenes\Gameplay\GpGroundTargeting.cpp(1451)
    App: Gw2-64.exe
    Pid: 1096
    Cmdline:
    BaseAddr: 00007FF7659A0000
    ProgramId: 101
    Build: 57394
    When: 2016-01-28T01:24:41Z 2016-01-27T20:24:41-05:00
    Uptime: 0 days 0:06:09
    Flags: 0
  • System <—*
    Name: CPT
    IpAddr: 192.168.1.5
    Processors: 6 [AuthenticAMD:15:1:2]
    OSVersion: Windows 6.2 (64 bit)
  • System Memory <—*
    Physical: 12090MB/16381MB 73%
    Paged: 14359MB/18813MB 76%
    Virtual: 134215721MB/134217727MB 3%
    Load: 26%
    CommitTotal: 4454MB
    CommitLimit: 18813MB
    CommitPeak: 9253MB
    SystemCache: 2017MB
    HandleCount: 44897
    ProcessCount: 96
    ThreadCount: 1806
  • Process Memory <—*
    Private: 1477MB
    WorkingSet: 1405MB
    PeakWorkingSet: 1545MB
    PageFaults: 2802922
  • Memory Category Usage (Inclusive) <—*
    [Category] [Size(MB)] [Count]
    Root 702.07 602696
    Programmer Data 442.75 266435
    VRAM 309.69 23094
    Uncategorized 189.54 300038
    Game 184.22 113434
    Engine 158.22 122713
    Content 130.84 37759
    Model-Programmer 77.48 30371
    VRAM – Prop Tex 69.64 989
    Gr 66.27 75032
    Collections 61.73 4126
    Dictionary 59.92 569
    VRAM – Gr Postproc 57.66 17
    Text 46.92 4610
    Art Assets 46.73 11193
    Gr Umbra 42.45 1169
    Character Models 35.26 1205
    Composite Models 34.36 197
    Composite Tex Pool 33.18 70
    Composite Tex 33.18 70
    VRAM – Prop Geo 31.78 128
    VRAM – DDI Shader 31.29 19356
    VRAM – DirectX Geo Buffers 30.56 1520
    Collide 23.05 25030
  • Memory Category Usage (Exclusive) <—*
    [Category] [Size(MB)] [Count]
    Uncategorized 189.54 300038
    Content 130.84 37759
    Model-Programmer 72.77 19905
    VRAM – Prop Tex 69.64 989
    Dictionary 59.92 569
    VRAM – Gr Postproc 57.66 17
    Text 46.92 4610
    Gr Umbra 42.45 1169
    Composite Tex Pool 33.18 70
    VRAM – Prop Geo 31.78 128
    VRAM – DDI Shader 31.29 19356
    VRAM – DirectX Geo Buffers 30.56 1520
    Archive 18.75 40
    VRAM – UI Textures 17.94 654
    Collide Havok 12.02 17988
    Frame 9.47 101
    VRAM – Character Tex 9.30 154
    VRAM – Composite Tex 9.09 36
    Audio FMOD 8.85 1627
    VRAM – Gr Shadow 8.00 1
    VRAM – World Map Tex 7.94 33
    Collide 7.44 6550
    Gr Model 5.21 14794
    VRAM – Map Env Tex 5.19 13
  • Game Context <—*
    MapId: 1124
    Flags: 0×241
    ElapsedTime: 00:02:30
  • World State <—*
    <WorldState BufferCapacity="73823848" BufferUsed="56702648" DrawCalls="474" Fps="55" EffectLights="0" Lights="30" Materials="229" Particles="11066" Submodels="479" TextureLoadsPending="0" TextureMemory="635125532" Triangles="787419" VerticesSoftwareTransformed="0" VideoMemoryTotal="115161628" CameraPos="1328.07, 10670.9, -9216.32" CameraFwd="0.776301, -0.597644, 0.200444" MapName="m1MfM.yRAgp" MapNamespace="3wLLh" MapSector="lTRuz.1J/1s" MapType="Instance" MapFloor="1" MapId="1124" MapGuid="AF6250EE-6113-4746-83CF-96C9FB4BFE35" MapTimeOfDay="1.000000" PlayerFacing="0.60338, 0.797454, 0" PlayerPos="1535.08, 10511.5, -9093.05" PlayerVelocity="0, 0, -0" />

[DbgHelp.dll is C:\WINDOWS\SYSTEM32\dbghelp.dll]
[DbgHelp.dll version 10.0.10586.0 (64/32-bit compatible)]

  • ClientContextThreadProc Thread 0×22a4 <—*
  • Trace <—*
    Pc Rt : Args
    00007ff7`65c8642c 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`660c42d1 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`660b022c 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`660ae173 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`66962c86 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`66962bae 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`6695fd14 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`6695f3eb 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`66960ddc 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`65e45460 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`65e4327e 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`65e43381 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`65e42e6e 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`65e44386 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`65e4286f 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`65c7cf79 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`65e0342f 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ff7`65e035d6 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ffc`8e668102 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00007ffc`8ee9c2e4 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
  • Thread registers <—*
    rax=0000000000000001 rbx=00007ff766c102d8 rcx=000000c83f7fee50
    rdx=00007ff766c102d8 rsi=00000000000005ab rdi=00007ff766c10528
    rip=00007ff765c863cd rsp=000000c83f7fedf0 rbp=000000000000002e
    r8=00000000000005ab r9=00007ff7660ae160 r10=00007ff766b2d0d0
    r11=000001588f0425c0 r12=00000220b976f7b8 r13=000000000000001c
    r14=000000000000002e r15=0000000000000000
    cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000202

rbx-32 00007FF766C102B8 00007ff7`65b93e60 00007ff7`65b93e60 00007ff7`65b93e60 00007ff7`65b93e60
rbx 0 00007FF766C102D8 2e2e5c2e`2e5c2e2e 69555c65`6d61475c 5c73656e`6563535c 79616c70`656d6147
rbx
32 00007FF766C102F8 6e756f72`4770475c 69746567`72615464 00007070`632e676e 6177726f`4674756f
rcx-32 000000C83F7FEE30 00007ff7`65c863cd 000000c8`3f7fedf0 00000000`0000002e 00007ff7`65cbf6d0
rcx 0 000000C83F7FEE50 00000220`b404de10 00007ff7`65cb4550 00000000`00000000 00000220`c53f3aac
rcx
32 000000C83F7FEE70 000000c8`3f7feea0 000000c8`3f7fee98 00009fbf`0010000f 0053002b`002b0033
rdx-32 00007FF766C102B8 00007ff7`65b93e60 00007ff7`65b93e60 00007ff7`65b93e60 00007ff7`65b93e60
rdx 0 00007FF766C102D8 2e2e5c2e`2e5c2e2e 69555c65`6d61475c 5c73656e`6563535c 79616c70`656d6147
rdx
32 00007FF766C102F8 6e756f72`4770475c 69746567`72615464 00007070`632e676e 6177726f`4674756f
r9-32 00007FF7660AE140 00000122`e900001e 003ae790`e8cf8b48 55e8c88b`48d68b48 0000010a`e9000020
r9 0 00007FF7660AE160 003ae778`e8cf8b48 9de8c88b`48d68b48 000000f2`e9000020 003ae760`e8cf8b48
r9
32 00007FF7660AE180 c5e8c88b`48d68b48 000000da`e9000020 003ae748`e8cf8b48 0438888d`48d68b48

  • Code <—*
    00007ff7`65c863ad 488bf948 8d0da92d 6201418b f0488bda H..H…-b.A..H..
    00007ff7`65c863bd e84e8dfe ff488d4c 2460ff15 736fe900 .N…H.L$`..so..
    00007ff7`65c863cd 488b8424 58010000 48c74424 30000000 H..$X…H.D$0…
    00007ff7`65c863dd 00488944 2440488b 8424f800 00004885 .H.D$@H..$….H.
    00007ff7`65c863ed db488944 2448488b 84240001 00004c8d .H.D$HH..$….L.
    00007ff7`65c863fd 05aea9ea 00488944 2450488d 4424604c …..H.D$PH.D$`L
  • Stack <—*
    000000c8`3f7fedf0 00000000`0000001c 000000c8`3f7feeb8 00000000`00000000 00000000`00000000 ………..?………………..
    000000c8`3f7fee10 000000c8`3f7fee30 000000c8`3f7fee50 00000000`00000000 000000c8`3f7feeb8 0..?….P..?……………?….
    000000c8`3f7fee30 00007ff7`65c863cd 000000c8`3f7fedf0 00000000`0000002e 00007ff7`65cbf6d0 .c.e…….?……………e….
    000000c8`3f7fee50 00000220`b404de10 00007ff7`65cb4550 00000000`00000000 00000220`c53f3aac …. …PE.e………….:?. …
    000000c8`3f7fee70 000000c8`3f7feea0 000000c8`3f7fee98 00009fbf`0010000f 0053002b`002b0033 …?…….?…………3...S.
    000000c8`3f7fee90 00000202`002b002b 0000000d`000f2000 000000c8`3f7fed10 000000c8`3f7fed00 .…… ………?…….?….
    000000c8`3f7feeb0 00007ff7`66b40718 00000220`d2f44858 00000220`bab51220 00000000`00000001 …f….XH.. … … ………..
    000000c8`3f7feed0 000000c8`3f7fee50 00007ff7`66c102d8 00007ff7`66c102d8 000000c8`3f7fedf0 P..?…….f…….f…….?….
    000000c8`3f7feef0 00000000`0000002e 00000000`000005ab 00007ff7`66c10528 00000000`000005ab …………….(..f…………
    000000c8`3f7fef10 00007ff7`660ae160 00007ff7`66b2d0d0 00000158`8f0425c0 00000220`b976f7b8 `..f…….f…..%..X…..v. …
    000000c8`3f7fef30 00000000`0000001c 00000000`0000002e 00000000`00000000 00007ff7`65c863cd …………………….c.e….
    000000c8`3f7fef50 00000000`0000027f 00007ff7`65c791ad 00000000`0000001c 0002ffff`00009fbf ………..e………………..
    000000c8`3f7fef70 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    000000c8`3f7fef90 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    000000c8`3f7fefb0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    000000c8`3f7fefd0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    000000c8`3f7feff0 00000000`7f800000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    000000c8`3f7ff010 00000000`3f7ccccd 00000000`00000000 00000000`3f0eaaaa 00000000`00000000 ..|?……………?…………
    000000c8`3f7ff030 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    000000c8`3f7ff050 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    000000c8`3f7ff070 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    000000c8`3f7ff090 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    000000c8`3f7ff0b0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    000000c8`3f7ff0d0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    000000c8`3f7ff0f0 00000000`0000000f 00000000`00000002 00000220`c6c3b8a8 00007ff7`00000070 ……………….. …p…….
    000000c8`3f7ff110 00000000`0000001c 00007ffc`8bdc479a 00000220`a68c3a94 00000000`0000001c ………G…….:.. ………..
    000000c8`3f7ff130 00000000`00000001 00000220`d3767050 00000220`d3487c50 00007ff7`65c791ad ……..Ppv. …P|H. ……e….
    000000c8`3f7ff150 00000000`0000001c 000000c8`3f7ff218 00000000`00000000 00007ff7`65cb4550 ………..?…………PE.e….
    000000c8`3f7ff170 00000220`a2c58250 00007ffc`8bdc345c 00000000`00000000 000000c8`3f7ff218 P… …\4……………..?….
    000000c8`3f7ff190 00000000`00000000 00007ffc`8c24e57f 00000220`b4c7dfd0 00007ff7`65cbf6d0 ……….$……… ……e….
    000000c8`3f7ff1b0 00000220`b4c7dfd0 00000220`d26c7e40 00000000`00000000 00007ffc`3f800000 …. …@~l. …………..?….
    000000c8`3f7ff1d0 000000c8`3f7ff200 000000c8`3f7ff1f8 000000c8`3f7ff1fc 00000000`00000000 …?…….?…….?…………
  • Error Logs <—*
    Content is referencing a propID that doesn’t exist propId=‘1905130631652737564’
    Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
    Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
    Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
    Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
    Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
    Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
    Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
    Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
    Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
  • DirectX Device Info <—*
    VendorId = 0×10de
    DeviceId = 0×0fc1
    Version = 10.18.0013.5382
    Description = NVIDIA GeForce GT 640
    Compat = 0×00100000
    VidMem = 2048 MB

Decorate mode crashing client,

in Bugs: Game, Forum, Website

Posted by: cptaylor.2670

cptaylor.2670

Still having these issues. I found a work around in which I could exit decorate mode after placing an item and do this for every item that I place or erase, and it usually doesn’t give me any issues. But at times the cursor disappears when I’m switching between the action camera mode and normal placement mode in order to get better placement. I alt tab to show the cursor again but the placement of the object is stuck and I can no longer place it freely. I’ve had multiple crashes happen after this cursor bug starts. Not sure if it’s related but it seems to be more frequent. Is this somekind of software update I need to do or somekind of memory issue? It seems almost guaranteed after placing two objects or more while remaining in decorate mode, thus having to exit and reenter anytime I want to “safely” place an object without getting this error code and client crash.