Decorate mode crashing client,
If It helps I’m pretty sure I’m using the 64 bit client but will double check when I get off work.
- Crash <—*
Assertion: m_mouseLeftClickStartPosition != COORD2F_HUGE
File: ..\..\..\Game\Ui\Scenes\Gameplay\GpGroundTargeting.cpp(1451)
App: Gw2-64.exe
Pid: 1096
Cmdline:
BaseAddr: 00007FF7659A0000
ProgramId: 101
Build: 57394
When: 2016-01-28T01:24:41Z 2016-01-27T20:24:41-05:00
Uptime: 0 days 0:06:09
Flags: 0
- System <—*
Name: CPT
IpAddr: 192.168.1.5
Processors: 6 [AuthenticAMD:15:1:2]
OSVersion: Windows 6.2 (64 bit)
- System Memory <—*
Physical: 12090MB/16381MB 73%
Paged: 14359MB/18813MB 76%
Virtual: 134215721MB/134217727MB 3%
Load: 26%
CommitTotal: 4454MB
CommitLimit: 18813MB
CommitPeak: 9253MB
SystemCache: 2017MB
HandleCount: 44897
ProcessCount: 96
ThreadCount: 1806
- Process Memory <—*
Private: 1477MB
WorkingSet: 1405MB
PeakWorkingSet: 1545MB
PageFaults: 2802922
- Memory Category Usage (Inclusive) <—*
[Category] [Size(MB)] [Count]
Root 702.07 602696
Programmer Data 442.75 266435
VRAM 309.69 23094
Uncategorized 189.54 300038
Game 184.22 113434
Engine 158.22 122713
Content 130.84 37759
Model-Programmer 77.48 30371
VRAM – Prop Tex 69.64 989
Gr 66.27 75032
Collections 61.73 4126
Dictionary 59.92 569
VRAM – Gr Postproc 57.66 17
Text 46.92 4610
Art Assets 46.73 11193
Gr Umbra 42.45 1169
Character Models 35.26 1205
Composite Models 34.36 197
Composite Tex Pool 33.18 70
Composite Tex 33.18 70
VRAM – Prop Geo 31.78 128
VRAM – DDI Shader 31.29 19356
VRAM – DirectX Geo Buffers 30.56 1520
Collide 23.05 25030
- Memory Category Usage (Exclusive) <—*
[Category] [Size(MB)] [Count]
Uncategorized 189.54 300038
Content 130.84 37759
Model-Programmer 72.77 19905
VRAM – Prop Tex 69.64 989
Dictionary 59.92 569
VRAM – Gr Postproc 57.66 17
Text 46.92 4610
Gr Umbra 42.45 1169
Composite Tex Pool 33.18 70
VRAM – Prop Geo 31.78 128
VRAM – DDI Shader 31.29 19356
VRAM – DirectX Geo Buffers 30.56 1520
Archive 18.75 40
VRAM – UI Textures 17.94 654
Collide Havok 12.02 17988
Frame 9.47 101
VRAM – Character Tex 9.30 154
VRAM – Composite Tex 9.09 36
Audio FMOD 8.85 1627
VRAM – Gr Shadow 8.00 1
VRAM – World Map Tex 7.94 33
Collide 7.44 6550
Gr Model 5.21 14794
VRAM – Map Env Tex 5.19 13
- Game Context <—*
MapId: 1124
Flags: 0×241
ElapsedTime: 00:02:30
- World State <—*
<WorldState BufferCapacity="73823848" BufferUsed="56702648" DrawCalls="474" Fps="55" EffectLights="0" Lights="30" Materials="229" Particles="11066" Submodels="479" TextureLoadsPending="0" TextureMemory="635125532" Triangles="787419" VerticesSoftwareTransformed="0" VideoMemoryTotal="115161628" CameraPos="1328.07, 10670.9, -9216.32" CameraFwd="0.776301, -0.597644, 0.200444" MapName="m1MfM.yRAgp" MapNamespace="3wLLh" MapSector="lTRuz.1J/1s" MapType="Instance" MapFloor="1" MapId="1124" MapGuid="AF6250EE-6113-4746-83CF-96C9FB4BFE35" MapTimeOfDay="1.000000" PlayerFacing="0.60338, 0.797454, 0" PlayerPos="1535.08, 10511.5, -9093.05" PlayerVelocity="0, 0, -0" />
[DbgHelp.dll is C:\WINDOWS\SYSTEM32\dbghelp.dll]
[DbgHelp.dll version 10.0.10586.0 (64/32-bit compatible)]
- ClientContextThreadProc Thread 0×22a4 <—*
- Trace <—*
Pc Rt : Args
00007ff7`65c8642c 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`660c42d1 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`660b022c 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`660ae173 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`66962c86 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`66962bae 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`6695fd14 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`6695f3eb 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`66960ddc 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`65e45460 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`65e4327e 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`65e43381 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`65e42e6e 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`65e44386 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`65e4286f 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`65c7cf79 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`65e0342f 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`65e035d6 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ffc`8e668102 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ffc`8ee9c2e4 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
- Thread registers <—*
rax=0000000000000001 rbx=00007ff766c102d8 rcx=000000c83f7fee50
rdx=00007ff766c102d8 rsi=00000000000005ab rdi=00007ff766c10528
rip=00007ff765c863cd rsp=000000c83f7fedf0 rbp=000000000000002e
r8=00000000000005ab r9=00007ff7660ae160 r10=00007ff766b2d0d0
r11=000001588f0425c0 r12=00000220b976f7b8 r13=000000000000001c
r14=000000000000002e r15=0000000000000000
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000202
rbx-32 00007FF766C102B8 00007ff7`65b93e60 00007ff7`65b93e60 00007ff7`65b93e60 00007ff7`65b93e60
rbx 0 00007FF766C102D8 2e2e5c2e`2e5c2e2e 69555c65`6d61475c 5c73656e`6563535c 79616c70`656d6147
rbx32 00007FF766C102F8 6e756f72`4770475c 69746567`72615464 00007070`632e676e 6177726f`4674756f
rcx-32 000000C83F7FEE30 00007ff7`65c863cd 000000c8`3f7fedf0 00000000`0000002e 00007ff7`65cbf6d0
rcx 0 000000C83F7FEE50 00000220`b404de10 00007ff7`65cb4550 00000000`00000000 00000220`c53f3aac
rcx32 000000C83F7FEE70 000000c8`3f7feea0 000000c8`3f7fee98 00009fbf`0010000f 0053002b`002b0033
rdx-32 00007FF766C102B8 00007ff7`65b93e60 00007ff7`65b93e60 00007ff7`65b93e60 00007ff7`65b93e60
rdx 0 00007FF766C102D8 2e2e5c2e`2e5c2e2e 69555c65`6d61475c 5c73656e`6563535c 79616c70`656d6147
rdx32 00007FF766C102F8 6e756f72`4770475c 69746567`72615464 00007070`632e676e 6177726f`4674756f
r9-32 00007FF7660AE140 00000122`e900001e 003ae790`e8cf8b48 55e8c88b`48d68b48 0000010a`e9000020
r9 0 00007FF7660AE160 003ae778`e8cf8b48 9de8c88b`48d68b48 000000f2`e9000020 003ae760`e8cf8b48
r932 00007FF7660AE180 c5e8c88b`48d68b48 000000da`e9000020 003ae748`e8cf8b48 0438888d`48d68b48
- Code <—*
00007ff7`65c863ad 488bf948 8d0da92d 6201418b f0488bda H..H…-b.A..H..
00007ff7`65c863bd e84e8dfe ff488d4c 2460ff15 736fe900 .N…H.L$`..so..
00007ff7`65c863cd 488b8424 58010000 48c74424 30000000 H..$X…H.D$0…
00007ff7`65c863dd 00488944 2440488b 8424f800 00004885 .H.D$@H..$….H.
00007ff7`65c863ed db488944 2448488b 84240001 00004c8d .H.D$HH..$….L.
00007ff7`65c863fd 05aea9ea 00488944 2450488d 4424604c …..H.D$PH.D$`L
- Stack <—*
000000c8`3f7fedf0 00000000`0000001c 000000c8`3f7feeb8 00000000`00000000 00000000`00000000 ………..?………………..
000000c8`3f7fee10 000000c8`3f7fee30 000000c8`3f7fee50 00000000`00000000 000000c8`3f7feeb8 0..?….P..?……………?….
000000c8`3f7fee30 00007ff7`65c863cd 000000c8`3f7fedf0 00000000`0000002e 00007ff7`65cbf6d0 .c.e…….?……………e….
000000c8`3f7fee50 00000220`b404de10 00007ff7`65cb4550 00000000`00000000 00000220`c53f3aac …. …PE.e………….:?. …
000000c8`3f7fee70 000000c8`3f7feea0 000000c8`3f7fee98 00009fbf`0010000f 0053002b`002b0033 …?…….?…………3...S.
000000c8`3f7fee90 00000202`002b002b 0000000d`000f2000 000000c8`3f7fed10 000000c8`3f7fed00 .…… ………?…….?….
000000c8`3f7feeb0 00007ff7`66b40718 00000220`d2f44858 00000220`bab51220 00000000`00000001 …f….XH.. … … ………..
000000c8`3f7feed0 000000c8`3f7fee50 00007ff7`66c102d8 00007ff7`66c102d8 000000c8`3f7fedf0 P..?…….f…….f…….?….
000000c8`3f7feef0 00000000`0000002e 00000000`000005ab 00007ff7`66c10528 00000000`000005ab …………….(..f…………
000000c8`3f7fef10 00007ff7`660ae160 00007ff7`66b2d0d0 00000158`8f0425c0 00000220`b976f7b8 `..f…….f…..%..X…..v. …
000000c8`3f7fef30 00000000`0000001c 00000000`0000002e 00000000`00000000 00007ff7`65c863cd …………………….c.e….
000000c8`3f7fef50 00000000`0000027f 00007ff7`65c791ad 00000000`0000001c 0002ffff`00009fbf ………..e………………..
000000c8`3f7fef70 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
000000c8`3f7fef90 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
000000c8`3f7fefb0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
000000c8`3f7fefd0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
000000c8`3f7feff0 00000000`7f800000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
000000c8`3f7ff010 00000000`3f7ccccd 00000000`00000000 00000000`3f0eaaaa 00000000`00000000 ..|?……………?…………
000000c8`3f7ff030 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
000000c8`3f7ff050 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
000000c8`3f7ff070 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
000000c8`3f7ff090 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
000000c8`3f7ff0b0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
000000c8`3f7ff0d0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
000000c8`3f7ff0f0 00000000`0000000f 00000000`00000002 00000220`c6c3b8a8 00007ff7`00000070 ……………….. …p…….
000000c8`3f7ff110 00000000`0000001c 00007ffc`8bdc479a 00000220`a68c3a94 00000000`0000001c ………G…….:.. ………..
000000c8`3f7ff130 00000000`00000001 00000220`d3767050 00000220`d3487c50 00007ff7`65c791ad ……..Ppv. …P|H. ……e….
000000c8`3f7ff150 00000000`0000001c 000000c8`3f7ff218 00000000`00000000 00007ff7`65cb4550 ………..?…………PE.e….
000000c8`3f7ff170 00000220`a2c58250 00007ffc`8bdc345c 00000000`00000000 000000c8`3f7ff218 P… …\4……………..?….
000000c8`3f7ff190 00000000`00000000 00007ffc`8c24e57f 00000220`b4c7dfd0 00007ff7`65cbf6d0 ……….$……… ……e….
000000c8`3f7ff1b0 00000220`b4c7dfd0 00000220`d26c7e40 00000000`00000000 00007ffc`3f800000 …. …@~l. …………..?….
000000c8`3f7ff1d0 000000c8`3f7ff200 000000c8`3f7ff1f8 000000c8`3f7ff1fc 00000000`00000000 …?…….?…….?…………
- Error Logs <—*
Content is referencing a propID that doesn’t exist propId=‘1905130631652737564’
Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
Debug token ‘0×00000000001282C3’: Lightning ran out of space for new bolts.
- DirectX Device Info <—*
VendorId = 0×10de
DeviceId = 0×0fc1
Version = 10.18.0013.5382
Description = NVIDIA GeForce GT 640
Compat = 0×00100000
VidMem = 2048 MB
Still having these issues. I found a work around in which I could exit decorate mode after placing an item and do this for every item that I place or erase, and it usually doesn’t give me any issues. But at times the cursor disappears when I’m switching between the action camera mode and normal placement mode in order to get better placement. I alt tab to show the cursor again but the placement of the object is stuck and I can no longer place it freely. I’ve had multiple crashes happen after this cursor bug starts. Not sure if it’s related but it seems to be more frequent. Is this somekind of software update I need to do or somekind of memory issue? It seems almost guaranteed after placing two objects or more while remaining in decorate mode, thus having to exit and reenter anytime I want to “safely” place an object without getting this error code and client crash.