Deep Strike, loosing precision & double bonus

Deep Strike, loosing precision & double bonus

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Posted by: Helena Fioren.1508

Helena Fioren.1508

Hello, i come here to report two bugs on the Deep Strike trait on Warrior (Trait I on Arms tree)

We made few test with a friend and we report these two anormal functions :

First one, when we log in, change map, or after a death, the trait gives us double bonus of precision, so 80 precision for each signet instead of 40. Before the test, when i log in with the trait on my build with 2 signets i had 2294 precision. When i have change this trait to another one, i had 2134 precision, so 160 precision less. When i put it back, i had 2214, the normal value i should have on log in. Or i had two signets = 80 precision, so the trait double precision bonus on log in, same on death and map switch.

The second bug is related to rally system when we are down and kill a mob to rally (Or rally by another people). When we are down by a mob and rally only (death occures the other bug), we loose the precision bonus of the trait. I had 2214 precision with 2 signets before test. I let a mob down me, and i kill him to rally, after this, my precision was 2134, 80 less than usual = bonus gave by 2 signets. The only way to get this precision back, is to remove the trait and put him back, or activate all signets and wait for the coldown…

After other test, we have discovered a third bug… that was unexpected. We changed our signets cause we worked with the signet of fury, still have 2 signets : 2034 precision, normal value without signet of fury. I removed the trait : 1954 precision, normal value. I changed one of my signet to another one (still have 2 signet) and put the trait back (in this order only : change signets then put trait back), i had 1994 precision : 40 less look likes the new signet doesn’t count. To make this precision loss back, i needed to change for another signet(still 1994 precision), remove the trait and put him back to have my 2034 precision, the normal value with 2 signets. Disconnection/reconnection seems to not work to put back this precision loss.

So… this trait has 3 bugs at the moment. Maybe other traits that works on signet have this bug, we have not try them. If other people has information on this…

Thanks for reading.

Deep Strike, loosing precision & double bonus

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Posted by: Tman.6349

Tman.6349

This is NO GUAREnTEE, BUT I think I can resolve ALL of these ‘anomalies’ with a SINGLE question: Do have ANY or ALL of these signets equipped for for UNDERWATER combat?
(The caps are emphasized for a very reason.)

There is a bug associated with the cool down/presence equipped underwater, utility skills and this sounds like 100% of the issue you are having. It’s late so I can’t go into the full details, but do you have 3-5 signets equipped for underwater battle?

Deep Strike, loosing precision & double bonus

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Posted by: Helena Fioren.1508

Helena Fioren.1508

I usually have 2 signets in water (the same), i’ve made my 3 bug test i’ve tell on my first post with them (2 signets earth, 2 signets water) and without them (2 earth 0 water).That’s the same thing for both situation : It’s bugged with exactly the same value en precision. So water signets change anything.

Deep Strike, loosing precision & double bonus

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Posted by: zeonozero.5860

zeonozero.5860

To confirm on this bug, I am noticing the same effects. I do precision tests on all of my characters to see if they are close to 80% critical chance based off precision alone. I generally get that, except for one of my warriors. In a span of just 4 days, he has lost around 80 precision. He only has 1 set of armor, and 1 set of weapons. I also do these tests away from all other players and make sure to either subtract food or not have any at all. This is a problem because it is troubling that when I seem to have a perfect build, it is ruined by this bug.

Charr Ele ftw