Deep Strike trait issue

Deep Strike trait issue

in Bugs: Game, Forum, Website

Posted by: Ramiel.4835

Ramiel.4835

I’ve noticed in the last days that the warrior trait “deep strike” behaves in a very odd way in the hero’s panel. Sometimes the amount of precision stat gained in the hero’s panel because of this trait is not shown, nor is the gained % of critical chance. Sometimes however there is the opposite behaviour: the correct amount of precision and critical chance appears, and it is also correctly updated (for example if you use or unequip a signet) but this increase remains fixed in place on the panel stats even if you actually switch trait, removing Deep Strike.

The only discerning factor I have discovered so far is that this behaviour is reset when you switch area (not just a generic waypoint transfer, you need to load a new area); this apparently may bring you from one of these to bugs to the other, and vice versa. Furthermore, I’ve observed that the actual behaviour of this trait in the hero’s panel may shift during a regular pve game session (it happened to me several times during a Tequatl event, for example, but I wasn’t able to pinpoint any specific cause).

Please note that I have no idea if this is a behaviour of the real game mechanic or just a mistake of the new interface of the hero’s panel; either way it makes the use of this trait quite impractical.

Deep Strike trait issue

in Bugs: Game, Forum, Website

Posted by: Khisanth.2948

Khisanth.2948

This has actually been around for a while. It is not that annoying unless you happen to be swapping it with another trait all the time.

The simplest way to ensure it is working is to switch signets to something and disable the trait. Re-enable the trait then select all your signets again. The bug is probably caused by the change to make the amount of +precision scale with level.

Deep Strike trait issue

in Bugs: Game, Forum, Website

Posted by: Ramiel.4835

Ramiel.4835

I’ve read on the notes for the april 15th update this:

“Deep Strike: Fixed a bug that caused bonus precision to be calculated incorrectly. "

Unfortunately, in my experience now the bug is even worse than before. Now the percentage on the hero panel variates wildly and without any sense, especially in combat. Furthermore, the passive increment of precision given by the trait is still inconsistent. Please note that I’ve observed this behaviour repeatedly in lvl 80-only places like fractals and cities, so I’m pretty sure that the issue is not related (at least not directly) to level scaling.