Delayed animations in PvP / WvW

Delayed animations in PvP / WvW

in Bugs: Game, Forum, Website

Posted by: Najten.2418

Najten.2418

As everyone knows this game has no cast bars and therefore it is of utmost importance to be able to react to animations performed by enemy players to time interrupts, dodges etc..
Lately I’ve had major issues with – not exclusively, but mainly – “finisher” animations. This goes for both WvW and PvP.
For instance, if the person using a finisher is stealthed at the start of it, the animation will start from scratch by the time they unstealth, even if they’re already 3/4 through the stomp. If the enemies are affected by quickness, I will get stomped half way through the animation..
When I’m trying to finish an enemy, if the finisher is cancelled for some reason (daze etc) the animation will still continue (atleast on my screen) but never actually finish the enemy off.

Anyone else experiencing the same issues?
Anyone know of a fix for it, cuz it’s hard to time something like a fear or a stealth when you can’t properly judge how far they are in the actual finishing move.
What I’ve already tried is the basic stuff like lowering graphics, even down to using the “Best Performance” setting.. This makes absolutely no difference.

Delayed animations in PvP / WvW

in Bugs: Game, Forum, Website

Posted by: Lucred.1802

Lucred.1802

As everyone knows this game has no cast bars and therefore it is of utmost importance to be able to react to animations performed by enemy players to time interrupts, dodges etc..
Lately I’ve had major issues with – not exclusively, but mainly – “finisher” animations. This goes for both WvW and PvP.
For instance, if the person using a finisher is stealthed at the start of it, the animation will start from scratch by the time they unstealth, even if they’re already 3/4 through the stomp. If the enemies are affected by quickness, I will get stomped half way through the animation..
When I’m trying to finish an enemy, if the finisher is cancelled for some reason (daze etc) the animation will still continue (atleast on my screen) but never actually finish the enemy off.

Anyone else experiencing the same issues?
Anyone know of a fix for it, cuz it’s hard to time something like a fear or a stealth when you can’t properly judge how far they are in the actual finishing move.
What I’ve already tried is the basic stuff like lowering graphics, even down to using the “Best Performance” setting.. This makes absolutely no difference.

As far as I can tell, most PvP maps (along with Bloodstone Fen and Lion’s Arch) are suffering from some truly terrible server side latency.

I have this same problem when trying to PvP during “prime” hours (~6pm CST to midnight CST), but during mornings or late nights it goes away.

I’ve run basically every connection analyzer I can think of, and everything including the in-game tooltip shows me at or around 50ms ping to the game server with no intermittent spiking, so I know it’s not my connection.