Dialogue Volume disables Cinematic Dialogue

Dialogue Volume disables Cinematic Dialogue

in Bugs: Game, Forum, Website

Posted by: Icethorn.6570

Icethorn.6570

The audio slider in the UI that changes Dialogue Volume also will change Cinematic Dialogue Volume. These need to be separate.

Example when this is useful:
Mesmer Signet of Inspiration will cast Swiftness every few seconds.
This triggers an event which calls a character dialogue
“I can outrun a centaur”
Because this happens once every couple of seconds it’s extremely annoying.
Thus the player has to lower the Dialogue Volume slider to 0 in the Audio UI.

However, when they do this, it will effectively turn off all cinematic dialogue.
That means the player will NOT get to experience the audio during Story Quests.

I don’t want to miss out on the Mesmer story just because of the Swiftness buff.
Please develop a second audio slider for Cinematic Volume which is independent of Dialogue Volume.