The audio slider in the UI that changes Dialogue Volume also will change Cinematic Dialogue Volume. These need to be separate.
Example when this is useful:
Mesmer Signet of Inspiration will cast Swiftness every few seconds.
This triggers an event which calls a character dialogue
“I can outrun a centaur”
Because this happens once every couple of seconds it’s extremely annoying.
Thus the player has to lower the Dialogue Volume slider to 0 in the Audio UI.
However, when they do this, it will effectively turn off all cinematic dialogue.
That means the player will NOT get to experience the audio during Story Quests.
I don’t want to miss out on the Mesmer story just because of the Swiftness buff.
Please develop a second audio slider for Cinematic Volume which is independent of Dialogue Volume.