Diminishing returns still overzealous.

Diminishing returns still overzealous.

in Bugs: Game, Forum, Website

Posted by: bravoart.5308

bravoart.5308

800+ exp rewards shot down to 40 for completing an event in under an hour. 800. to. 40. 1/20th of the intended reward. >:C

Yes, 40. I doubt I completed the same events over perhaps 5 times in the same zone.

What is the point of having consumables that increase your xp gain, magic find and et cetera if you start hitting DR before these consumables are even over?

I looked at my hour long xp booster or my 45 minute food consumable thinking one of them fell off, but nope. DR.

Look anet. seriously. Bots don’t care about DR. The only people you hurt by this are the actual players. I can’t “play the way I want” without having to swap zones (at cost) and faff about somewhere else before I can go back to what I like doing and what I find fun.

It is discouraging to think that anyone would ruin the experiences of an actual human player to limit the rewards of a non-sentient pile of code.

Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

Diminishing returns still overzealous.

in Bugs: Game, Forum, Website

Posted by: AeroJavi.1687

AeroJavi.1687

What is the point of having consumables that increase your xp gain, magic find and et cetera if you start hitting DR before these consumables are even over?

Gems = Money
Where’s the difficult to understand part?

Diminishing returns still overzealous.

in Bugs: Game, Forum, Website

Posted by: bravoart.5308

bravoart.5308

What is the point of having consumables that increase your xp gain, magic find and et cetera if you start hitting DR before these consumables are even over?

Gems = Money
Where’s the difficult to understand part?

Thanks for contributing absolutely nothing.

Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

Diminishing returns still overzealous.

in Bugs: Game, Forum, Website

Posted by: AeroJavi.1687

AeroJavi.1687

What is the point of having consumables that increase your xp gain, magic find and et cetera if you start hitting DR before these consumables are even over?

Gems = Money
Where’s the difficult to understand part?

Thanks for contributing absolutely nothing.

Like the contribution of a complain/suggest thread of a well studied mechanic involving lots of meditated decissions in a BUG subforum?

Diminishing returns still overzealous.

in Bugs: Game, Forum, Website

Posted by: bravoart.5308

bravoart.5308

What is the point of having consumables that increase your xp gain, magic find and et cetera if you start hitting DR before these consumables are even over?

Gems = Money
Where’s the difficult to understand part?

Thanks for contributing absolutely nothing.

Like the contribution of a complain/suggest thread of a well studied mechanic involving lots of meditated decissions in a BUG subforum?

Considering is has been stated by the developers that normal players should never see the effects of DR, and I’m seeing such harsh DR within the hour? Yeah. I’d say that’s a big kittening bug.

Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

Diminishing returns still overzealous.

in Bugs: Game, Forum, Website

Posted by: AeroJavi.1687

AeroJavi.1687

“Normal players” for which the game is designed are casual gamers than spend playing not much more than half an hour on a row.
You start getting DR after 5 minutes killing sparks after the event in Malchor’s Leap.
The DR is pretty meditated, and opening this kind of thread is, based in all experience, as useful as talking to the wall…