peasants had no bread and who responded: “Let them eat brioche.”
Diminishing returns still overzealous.
peasants had no bread and who responded: “Let them eat brioche.”
What is the point of having consumables that increase your xp gain, magic find and et cetera if you start hitting DR before these consumables are even over?
Gems = Money
Where’s the difficult to understand part?
What is the point of having consumables that increase your xp gain, magic find and et cetera if you start hitting DR before these consumables are even over?
Gems = Money
Where’s the difficult to understand part?
Thanks for contributing absolutely nothing.
peasants had no bread and who responded: “Let them eat brioche.”
What is the point of having consumables that increase your xp gain, magic find and et cetera if you start hitting DR before these consumables are even over?
Gems = Money
Where’s the difficult to understand part?Thanks for contributing absolutely nothing.
Like the contribution of a complain/suggest thread of a well studied mechanic involving lots of meditated decissions in a BUG subforum?
What is the point of having consumables that increase your xp gain, magic find and et cetera if you start hitting DR before these consumables are even over?
Gems = Money
Where’s the difficult to understand part?Thanks for contributing absolutely nothing.
Like the contribution of a complain/suggest thread of a well studied mechanic involving lots of meditated decissions in a BUG subforum?
Considering is has been stated by the developers that normal players should never see the effects of DR, and I’m seeing such harsh DR within the hour? Yeah. I’d say that’s a big kittening bug.
peasants had no bread and who responded: “Let them eat brioche.”
“Normal players” for which the game is designed are casual gamers than spend playing not much more than half an hour on a row.
You start getting DR after 5 minutes killing sparks after the event in Malchor’s Leap.
The DR is pretty meditated, and opening this kind of thread is, based in all experience, as useful as talking to the wall…