Discrepancies between Decoration Vendors
Working as intended: https://forum-en.gw2archive.eu/forum/support/bugs/Scribe-Basic-Decoration-Vendor-Error/first#post6105172
Master Scribe has them all unlocked once you get the workshop but at a premium price of 50s. The market guy sells them for 24s but they’re locked behind the market upgrades.
Well, that’s going to get very irritating. So player goes up to their Scribe Table in the Workshop to craft something, find they need some Basic X item, have to disengage from the crafting interface to walk over to the Market to buy Basic X, then walk back to the Workshop to continue crafting (or pay over twice! the price for the convenience of purchasing from the Master Scribe)? Come on, that’s just creating busy-work.
Ok, sure so the Master Scribe can offer all the decoration furniture crafting items regardless of if the guild has unlocked the appropriate tier, that’s fine. However, a more elegant approach would been, once the guild unlocks the tier, BOTH vendors offer at the same price surely?
Newly started Guild Workshop:
- Cullen offers all basic decorations at 50 silver
- Douglas does not exist yet
Guild achieves Guild Hall Decorations Merchant 1:
- Cullen offers first tier decorations at 24 silver, remainder at 50 silver
- Douglas arrives, offers first tier decorations at 24 silver (tier 2 & 3 locked)
Guild achieves Guild Hall Decorations Merchant 2:
- Cullen offers first & second tier decorations at 24 silver, remainder at 50 silver
- Douglas then offers first & second tier decorations at 24 silver (tier 3 locked)
… and so on for Guild Hall Decorations Merchant 3
So take my screenshot from the OP, the first tier has been unlocked (so Basic Baskets to Tables are available), Have both Douglas and Cullen offer these at 24 silver, Cullen continues to offer the remainder (Basic Boulder and beyond) at 50 silver.
This then still provides that tangible reward of obtaining the Deco Merchant upgrades, while not creating a source of inconvenience (having to disrupt scribing to walk back-n-forth between Market and Workshop) and potential player rip-off (ie, buying item for 50s when could have obtained for 24s). Maybe there’s a technical limitation within the vendor dialogue system (would require conditional pricing, ie, "Basic Basket, if (have_DecoMerch1) then price=24, else price=50, type of thing), for all I know, there already exists functionality for that.
What do others think of this, having same item available from two different vendors for significantly difference prices, with the cheaper one being a distance away from the scribing table?
(edited by Wolfie.1625)