As requested in the reply to my ticket by GM Helene, I want to point out an issue with the dishonorable debuff as well as with Skyhammer.
Description:
BUG 1 – Skyhammer:
Fighting on Skyhammer.
Defending hammer as necro.
Got a knockback from a ranger and fell down from the hammer.
Used spectral walk a split-second too late, therefore spectral recall moved me right back at the start of the fall. Instead of falling to the ground, I fell through the ground and landed in an underwater pit which couldn’t be escaped.
BUG 2 – dishonorable debuff:
To avoid my team fighting with only 4 men I relogged, as there was no escape from the underwater cave.
After my relog I received a dishonorable debuff (if I remember correctly it was for 3 hours).
2 days later lagging during a spvp match. As the lag didn’t resolve after a few seconds, I checked my internet connection which was fine.
Therefore considered this to be a server-side issue and relogged.
After logging back in right after the logout, I couldn’t get back into the ongoing match a I received a dishonorable debuff for one and a half day.
Conclusion (Bug 2):
Whilst I fully agree that the dishonorable debuff is a necessary and good solution to prevent random leaving of pvp matches, I am not sure that this is working as intended, as this has never happened to me before.
If it is intended, it encourages to sit out a lag for a full round instead of trying a quick relog into an ongoing game as the latter is immediately punished with the debuff.
Therefore I do consider an optimization of this mechanic beneficial for the pvp community.
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