Dodge is highly unreliable.

Dodge is highly unreliable.

in Bugs: Game, Forum, Website

Posted by: LameFox.6349

LameFox.6349

This is incredibly annoying to me. It seems as though dodge can work perfectly fine against one mob, then fighting another its attacks cause a lag-like effect that makes me rubber band back and forth when I try to dodge, often causing me to get hit after or even during the dodge. Nothing else appears to be lagging when this happens, and to my knowledge it only occurs fighting mobs, not players, so I don’t think it’s a true latency issue.

It basically prevents me from playing any class or build that relies on dodging, because I’m guaranteed cheap deaths.

Dodge is highly unreliable.

in Bugs: Game, Forum, Website

Posted by: Esplen.3940

Esplen.3940

It depends on what type of damage you’re going up against. Explosions that hit the ground CAN hit you mid-dodge if you roll “into” them.

An example of that is CM SM (Caudecus’ Manor Story Mode)‘s first boss has a rocket attack. If you roll towards the rocket as it explodes, you’ll get hit. If you roll as it’s mid-air, you won’t, unless you roll against a wall.

There are a few more things, but for the most part either you’re going up against explosions or you have a latency problem which should be addressed with either using an ethernet cable or a better provider.

Dodge is highly unreliable.

in Bugs: Game, Forum, Website

Posted by: Azula.7012

Azula.7012

I don’t think the type of damage has anything to do with it. I guess you may be dodging too early.

Remember not everyone who plays the game lives close to the servers, you can’t do anything about distance, although a proxy can help if you have routing problems.

There seems to be latency issues with dodge, for me I don’t start evading until I have already started to roll(or mid way, 200ms lag) and continue evading a short time after I dodged. I have been hit at the start of a dodge roll many times.

To test if it could be latency you can try a proxy or even run “C:\!Game\Guild Wars 2\Gw2.exe” -diag and upload the text to pastbin for us to look at, although it isn’t much help most of the time.

(edited by Azula.7012)

Dodge is highly unreliable.

in Bugs: Game, Forum, Website

Posted by: LameFox.6349

LameFox.6349

I’m aware my latency is fairly high, but it’s due to distance and tends to be stable. This is mostly to do with certain mobs; for instance I can solo the champion risen abomination at the end of the plinx chain by dodging hits and preventing it from getting frenzy, but the risen brood mother can attack during dodge and I will rubber band back and forth then settle somewhere in the middle – not actually damaged, but too close to avoid the next attack. So it’s not exactly hitting through it, but screwing it up somehow.

Dodge is highly unreliable.

in Bugs: Game, Forum, Website

Posted by: Zepour.4965

Zepour.4965

This is a well known and documented issue. You can find plenty of reports on this very forum. I’ll share my experience with it. It happens when I engage in melee combat and have weapon skill #1 set to auto fire. It always happens in the middle of a weapon skill chain (for example Double Strike→Wild Strike→Lotus Strike). It can happen using different melee weapons with different professions, I have it on my thief, guardian and warrior using dagger/pistol, dual daggers, greatsword, dual axes, axe/shield, axe/warhorn etc. I have never experienced it with my dual dagger elementalist or with my other characters using ranged weapons. (Altough thief’s Disabling Shot occasionally fails too, but that might be a completely different issue.) It’s also something which has never happened against player characters for me, only against non player mobs. It’s not dependant on damage type. Sometimes, this “failed dodge” actually prevents incoming damage, but the character still rubberbands back to original position. In any case, it always drains endurance as the dodge has actually happened. For me, it’s a game breaking issue.

It happens only to certain players, many seem to be unaffected by it. I’ve been experiencing it since the headstart. Funny, I can’t remember seeing this issue during BWEs.

Everything else (skills, mobs etc) work normally, no lag there. I dodge ranged or AE attack perfectly fine. (My lag in Rift is typically 35 ms and gw2.exe -diag trace shows 26 ms, I live in Europe.)

Dodge is highly unreliable.

in Bugs: Game, Forum, Website

Posted by: Delryn.7235

Delryn.7235

Many people have commented on this issue before, it seems that if you try to dodge the exact moment you autoattack your dodge fails, happens to me all the time.

Dodge is highly unreliable.

in Bugs: Game, Forum, Website

Posted by: Delryn.7235

Delryn.7235

I have no issue with latency in any other aspect of the game what so ever so it honestly makes no sense that dodging of all things would be the ONLY thing affected by latency.

I doubt it’s a lag problem.

Dodge is highly unreliable.

in Bugs: Game, Forum, Website

Posted by: Delryn.7235

Delryn.7235

This is a well known and documented issue. You can find plenty of reports on this very forum. I’ll share my experience with it. It happens when I engage in melee combat and have weapon skill #1 set to auto fire. It always happens in the middle of a weapon skill chain (for example Double Strike->Wild Strike->Lotus Strike). It can happen using different melee weapons with different professions, I have it on my thief, guardian and warrior using dagger/pistol, dual daggers, greatsword, dual axes, axe/shield, axe/warhorn etc. I have never experienced it with my dual dagger elementalist or with my other characters using ranged weapons. (Altough thief’s Disabling Shot occasionally fails too, but that might be a completely different issue.) It’s also something which has never happened against player characters for me, only against non player mobs. It’s not dependant on damage type. Sometimes, this “failed dodge” actually prevents incoming damage, but the character still rubberbands back to original position. In any case, it always drains endurance as the dodge has actually happened. For me, it’s a game breaking issue.

It happens only to certain players, many seem to be unaffected by it. I’ve been experiencing it since the headstart. Funny, I can’t remember seeing this issue during BWEs.

Everything else (skills, mobs etc) work normally, no lag there. I dodge ranged or AE attack perfectly fine. (My lag in Rift is typically 35 ms and gw2.exe -diag trace shows 26 ms, I live in Europe.)

Don’t mean to spam but wanted to address this.

I play a ranged necro and a ranged mesmer, I’ve had issues with dodging with both classes even though I’m using ranged attacks.

Dodge is highly unreliable.

in Bugs: Game, Forum, Website

Posted by: Negativity.5801

Negativity.5801

I have issues with dodging all the time. It does seem to have something to do with autoattacks. It’s most prominent on my guardian and warrior, but it’s even happened a few times on my ranger where I’ll try to dodge while firing my shortbow and my dodge will cancel itself and I’ll end up just sitting there and get hit by whatever I was trying to dodge.

It’s also happened a few times when I use the shortbow 3 (leap back dodge), my ranger will do the animation for it but he won’t actually move anywhere.

I hate that this hasn’t been fixed. It pisses me off when I get hit/killed by something just because my dodge roll bugs. No idea why this hasn’t been fixed.

Dodge is highly unreliable.

in Bugs: Game, Forum, Website

Posted by: LameFox.6349

LameFox.6349

Hm… I guess it could be happening due to the attack and the mobs are just coincidental… using fast attacking weapons like my axe, it’d be hard to tell. Hopefully they’ll fix it soon then, because when I’m attacking is kinda one of those times dodging can be useful, being in the whole ‘combat’ thing and all.

Dodge is highly unreliable.

in Bugs: Game, Forum, Website

Posted by: Talbot.7461

Talbot.7461

i made a short 20sec clip of the problem, the first few look like they could be interrupted by the auto attack but the last few definitely are not.

this has been happening since day 1 with my asura, fast attacks or slow it doesn’t matter, and when it does happen i can be hit. too many times in mid-dodge i’ll get netted and immobilized, or get the guardians chains. and the window for actually evading is much too small, during boss fights i can be knocked out of the air mid dodge and stunned, or still take damage during the dodge. it’s so unreliable i have to carry 2 stun breakers just to make sure i don’t get locked down. which still happens, especially with the FotM swamp traps, stun breakers don’t work, the same trap can knock me down 3-4 times in a row, and dodging doesn’t work.

Dodge is highly unreliable.

in Bugs: Game, Forum, Website

Posted by: Zepour.4965

Zepour.4965

This bug is still in game. If you devs need any more info, contact me and maybe I can clarify this issue further. It’s an extremely annoying bug.

Edit: reworded the last sentence.