Dodge the wrong direction
I feel your pain, happens to me often as well. Unfortunately, this is not a bug per se. Your dodge direction is determined by your character’s current facing, not your camera facing. As an example, your character is facing North and your camera is facing east, and you try to dodge forward. You want your character to move east. But since he is facing north, he goes north.
A “fix” to this is to tap the direction you want him to go before hitting dodge. This cause the character to turn in the proper direction before dodging. Obviously, this is hard to do in the heat of the moment.
except I’m using the action camera. So it isn’t that my character is facing a different direction. Also I’ve had it happen while running. I’m already pressing forward and when I dodge forward I actually dodge backward.
I’d believe you if you said the server believes I’m facing a different direction, though I have no idea why it would think that, so…bug
I have the same problem as well sometimes. Dodge double tapping in the direction you’re going, and even with the appropriate camera angle, there’s still a high chance of rolling backwards. V is also my hotkey for it, but the same thing happens.
[NaL]Neurological is always recruiting new members.
got me killed a few times instead of dodge away i ended up dodge back into enemy.
This is the problem with the code and server lag.
1. the code look for player moving forward to decide which way to move the players when dodge is activated and when the server is lagging it will think u are standing still so it move u backward.
2. to fix this the code needs to be changed to look for players forward mouse/keyboard key input.