Dodging, bugged or working as intended?
uhm.. if you keep down-pressed forward and strife to some side buttons at same time you dodge diagonally. don’t see how this is not intended?
uhm.. if you keep down-pressed forward and strife to some side buttons at same time you dodge diagonally. don’t see how this is not intended?well personally i have double tap disabled (for obvious reasons- JP, missusing), so never have any problems with dodging direction. always dodge to the direction i’m moving. be it running forward, backward, strifing or combination of those
uhm.. if you keep down-pressed forward and strife to some side buttons at same time you dodge diagonally. don’t see how this is not intended?
uhm.. if you keep down-pressed forward and strife to some side buttons at same time you dodge diagonally. don’t see how this is not intended?well personally i have double tap disabled (for obvious reasons- JP, missusing), so never have any problems with dodging direction. always dodge to the direction i’m moving. be it running forward, backward, strifing or combination of those
It looks really unnatural to dodge diagonally while the character model is obviously rolling only forward. If the actual dodge was diagonal then yes it would fit, but your character is dodging forward while “moving” diagonal and up… it’s not natural at all.
Still, in most other games I’ve played that featured dodging, when you double-tapped the key, your character dodged to that direction instead of going diagonally, effectively “stopping” the forward movement. It’s more “efficient”/responsive in combat situations and looks far better in action.