Dodging, bugged or working as intended?

Dodging, bugged or working as intended?

in Bugs: Game, Forum, Website

Posted by: maddoctor.2738

maddoctor.2738

OK I’ve been thinking of posting this for a long time now. It was the very first “issue” I sent a report back in August when the game was launched but I got no answer and it is still in the game. I played a lot of video games that feature double tap to dodge, most notably the Unreal series, but there are others too, and I experience an inconsistency between all other games and Guild Wars 2.

When the left/right key is double tapped (A or D in my case) my character performs a forward dodge roll instead of dodging to the direction indicated by the key pressed. This is very easy to test, either keep forward (W in my case) pressed or click R so the character is set to autorun then double tap a direction key, the character will perform a forward dodge (slightly titling to the left or right, but it is still a forward dodge). Being a dodge-intensive game, and still behaving this way, I was wondering if it is actually working as intended (which is odd) or is a bug.

Dodging, bugged or working as intended?

in Bugs: Game, Forum, Website

Posted by: Saulius.8430

Saulius.8430

uhm.. if you keep down-pressed forward and strife to some side buttons at same time you dodge diagonally. don’t see how this is not intended?

uhm.. if you keep down-pressed forward and strife to some side buttons at same time you dodge diagonally. don’t see how this is not intended?well personally i have double tap disabled (for obvious reasons- JP, missusing), so never have any problems with dodging direction. always dodge to the direction i’m moving. be it running forward, backward, strifing or combination of those

kill all ze thingz

Dodging, bugged or working as intended?

in Bugs: Game, Forum, Website

Posted by: maddoctor.2738

maddoctor.2738

uhm.. if you keep down-pressed forward and strife to some side buttons at same time you dodge diagonally. don’t see how this is not intended?

uhm.. if you keep down-pressed forward and strife to some side buttons at same time you dodge diagonally. don’t see how this is not intended?well personally i have double tap disabled (for obvious reasons- JP, missusing), so never have any problems with dodging direction. always dodge to the direction i’m moving. be it running forward, backward, strifing or combination of those

It looks really unnatural to dodge diagonally while the character model is obviously rolling only forward. If the actual dodge was diagonal then yes it would fit, but your character is dodging forward while “moving” diagonal and up… it’s not natural at all.

Still, in most other games I’ve played that featured dodging, when you double-tapped the key, your character dodged to that direction instead of going diagonally, effectively “stopping” the forward movement. It’s more “efficient”/responsive in combat situations and looks far better in action.