Dodging sometimes bounce/lag the character
Probably related to this issue.
I encounter the problem frequently where the dodge roll ends prematurely. There are various visual manifestations — sometimes the animation also ends prematurely, sometimes the dodge ends but still plays the full animation, and sometimes it appears to work but then “rubber-bands” back — but I’m pretty sure it’s always been related to the above autoattack issue.
(edited by Aseyhe.2948)
Probably related to this issue.
I encounter the problem frequently where the dodge roll ends prematurely. There are various visual manifestations — sometimes the animation also ends prematurely, sometimes the dodge ends but still plays the full animation, and sometimes it appears to work but then “rubber-bands” back — but I’m pretty sure it’s always been related to the above autoattack issue.
Quite similar or probably the same. This mostly happens when I’m trying to dodge a heavy attack which causes me to get hit instead because it bounces me back to my initial position although the animation shows me otherwise…