Don't Knock Yourself Out is impossible
As far as i remember those orbs only spawn close to where you enter the room, so sticking close to the statue(behind it are pretty safe spots) will give you plenty of time to see the orbs coming.
A 2nd and way easier method is asking some people to help. There is a safe spot in 1 of the corners next to the entrance where you can climb some debree, from there you can still range the mender a little but are outside of any attacks that might KB or KD you. Then just sit and wait till your friends destroy the statue.
Exact same issue this is next to impossible because of orbs spawning right beneath you and on occasion, getting hit by the hammer despite being out of the red circles.
Tried the behind the statue but the orbs sprint towards me, i kite and get hit by the hammer.
This is just beyond infurating.
UPDATE:
So after failing miserably a few times at this, I decided to keep moving around during the fight, and move around in a circular motion, to ensure I was not lingering in the same place for too long, and to find out if the orbs spawn at your location on a delayed timer. (meaning if you keep moving the orbs might spawn in a location where you WERE but not at your current location.)
I need to test a bit more…. but I didn’t get hit by any orbs this last time…. and instead got pwned by the ceiling collapse nonsense spawning in an unavoidable manner, which of course managed to knock me out of the room voiding two achievements at once..
UPDATE 2:
Ok, I just completed this…. I used personal consumables like the Fire elemental powder, ogre pet whistles, deployable mortar kits, and mortar seed turrets.
The orbs will more likely than not spawn on one of those allies instead of you, and you can easily kite through them if an orb happens to aggro onto you.
Also, it helps to continuously move around in a circular motion.
Hope this helps you guys struggling to to this achievement.
(edited by TheBlackLeech.9360)
Same bug, same frustration. The orb spawns right on my spot whether I am standing still or moving around throughout all the fight. I have tried maybe 15 or 20 times now, annoying as hell.
The ball will teleport directly onto you if you try to stand in a place you think it cannot reach. I.E. someplace that requires jumping. Even a small bump will count, so long as it breaks continuity with the plane of the floor. This can make running around the arena dangerous.
There are non-exploit ways to make this much easier, but given the likelihood of the mechanics getting ‘fixed’, I’m going to have to leave them for you to discover