Dragonhunter graphics bug(s)

Dragonhunter graphics bug(s)

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

The dragonhunter’s walls from Hunter’s Ward and Dragon’s Maw almost never are rendered for the people affected by them. This is extremely frustrating, as I have to guess what it was that knocked me down, where the walls are and how long they last. This has been happening consistently since HoT was released.

Dragonhunter graphics bug(s)

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

confirmed.

Dragonhunter graphics bug(s)

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

I should add that it doesn’t appear to be dependent on graphics settings; it happens on both low and high settings, on multiple different computers. I’m not sure whether it occurs more often when traps are stacked, or other effects are present. I have noticed that the dragon’s head animation also is sometimes invisible.

Dragonhunter graphics bug(s)

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

I was told that Effects LOD option in settings could be to blame. For now I’d say give it a shot and uncheck it. I don’t know if it really does, but some people swore to others it did.

Dragonhunter graphics bug(s)

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

I was told that Effects LOD option in settings could be to blame. For now I’d say give it a shot and uncheck it. I don’t know if it really does, but some people swore to others it did.

It does not help.

Dragonhunter graphics bug(s)

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

I was told that Effects LOD option in settings could be to blame. For now I’d say give it a shot and uncheck it. I don’t know if it really does, but some people swore to others it did.

It does not help.

Not really surprised, just figured was worth a try and hoped it would help. Something changed with how GW2 loads things though. It seems really aggressive now at unloading some objects and slow as molasses to load them. Which I’d rather it be the reverse being on the 64-bit client. It makes it rather funny at times, wondering why you can’t walk forward only to have a pillar eventually load in (mostly frustrating) Might be related also might not be. Regardless, this probably is completely up to Anet to address :/ I think there have been times I haven’t seen it load, but I haven’t really fought a dragonhunter, but I’ve heard how frustrating it can be to not see it.

(edited by Lunacy Solacio.6514)

Dragonhunter graphics bug(s)

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

I was told that Effects LOD option in settings could be to blame. For now I’d say give it a shot and uncheck it. I don’t know if it really does, but some people swore to others it did.

It does not help.

Not really surprised, just figured was worth a try and hoped it would help. Something changed with how GW2 loads things though. It seems really aggressive now at unloading some objects and slow as molasses to load them. Which I’d rather it be the reverse being on the 64-bit client. It makes it rather funny at times, wondering why you can’t walk forward only to have a pillar eventually load in (mostly frustrating) Might be related also might not be. Regardless, this probably is completely up to Anet to address :/ I think there have been times I haven’t seen it load, but I haven’t really fought a dragonhunter, but I’ve heard how frustrating it can be to not see it.

It might help some (I can actually see the walls occasionally now), but it is still a major problem most of the time. It takes a couple of seconds (and knockdowns) to realize that it’s a DH wall and I have to wait it out, guessing when it should end. That’s 6 seconds during which I can’t move or dodge roll, which is brutal in PvP.

Dragonhunter graphics bug(s)

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

This issue needs be to addressed.