I did some extensive testing with the Ancient Seeds trait and the reliability of its interaction with Daze. It turns out that it is completely broken.
If the target is moving forward (as opposed to back pedaling or strafing) while dazed, AS will spawn a vine but the target will not be stopped – they will simply walk right out of it. You can recreate this with 100% success rate and condition duration has no effect on helping to snare the target.
Please fix ;_;
Love,
A ranger with dreams.