Druid's Essence in Inquest Camp

Druid's Essence in Inquest Camp

in Bugs: Game, Forum, Website

Posted by: Amaimon.7823

Amaimon.7823

The Druid’s Essences in the Inquest camp (that is Rata Arcanum) activate automatically, without me giving the command to touch it. This is both anomylous with the normal Essences found elsewhere, and also very bothersome when you try to get keypads to the consoles. When you wield a keypad, and get a little too close to the Essence, the Essence will automatically override the keypad.
Please fix this, other essences don’t automatically activate just by being near, so I don’t know why these do, but it’s quite annoying. The range is actually pretty big, too, so you have to carefully move through the inquest camp trying to avoid all the essences with a big mile around it

Druid's Essence in Inquest Camp

in Bugs: Game, Forum, Website

Posted by: Ashantara.8731

Ashantara.8731

The Druid’s Essences in the Inquest camp (that is Rata Arcanum) activate automatically, without me giving the command to touch it.

Not just there but everywhere. When you walk across them in a certain angle and at a certain pace, you equip them automatically, which is indeed annoying.

Druid's Essence in Inquest Camp

in Bugs: Game, Forum, Website

Posted by: Amaimon.7823

Amaimon.7823

The Druid’s Essences in the Inquest camp (that is Rata Arcanum) activate automatically, without me giving the command to touch it.

Not just there but everywhere. When you walk across them in a certain angle and at a certain pace, you equip them automatically, which is indeed annoying.

I haven’t had this problem, actually.
When I come across Druid’s essences I noticed a pattern (in my experience)
-if I have a charge already, reaching another activates automatically
-if I don’t have a charge, I have to manually touch the essence
-The essences in the Inquest camp and in the jumping puzzle are anomalous as they activate automatically either way.
I assume that the essences in the jumping puzzle were maybe designed to activate automatically since they’re a primary usage there, and if that’s true, then maybe they accidentally used the same code for the rata arcanum essences

Druid's Essence in Inquest Camp

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Nah, Ashantara is right: this happens for any essence, it just happens more with those ones. I don’t know what the rules are, but several essences I ran near doing the very first heart, helping the pact, did this — and others didn’t.

Druid's Essence in Inquest Camp

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s not everywhere — it’s a handful of specific nodes. It’s also not consistent.

I believe there are three cases currently:

  • Some nodes never grant the skill automatically, even if I have the skill already.
  • Some always grant it automatically.
  • Some grant it automatically only if some condition is met. It might be if you’re holding a bundle of any sort (e.g. an inquest keypad or engie kit).
John Smith: “you should kill monsters, because killing monsters is awesome.”

Druid's Essence in Inquest Camp

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I’ve hit this in more places that I would have called “a handful”, but … definitely it’s inconsistent. (or, rather, the rules for triggering it are complex enough that I can’t work them out.)

I’m pretty sure there is an “in combat vs out of combat” in the rules somewhere, though.

Druid's Essence in Inquest Camp

in Bugs: Game, Forum, Website

Posted by: Amaimon.7823

Amaimon.7823

I’ve managed to more narrow down the problem:
Inquest Camp: wield a keypad, get too close to an essence, lose it for the druid’s.
Hollow: wield golem components, get too close an essence, lose it for the druid’s.

So the real issue is, that Druid’s Essences in the vicinity of hearts are toxic and salt inducing. They increase a man’s heart-rate and teaches him words he never knew he knew. But in all seriousness, anet, please fix this;
The druid’s essences swap anything you’re wielding INCLUDING ELEMENTALIST WEAPONS, when you get to close to them. Code should be changed to recognize only other druid’s essences being wielded. since you get a buff showing the remaining charges, use that for the code to focus on

Druid's Essence in Inquest Camp

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There are other nodes that are problematic; it’s not just the ones near hearts and not all the ones near hearts are problematic. (Some in the golem graveyard area are fine.)

Ideally, the functionality I’d like to see is:

  • If you are holding a druid’s essence already, moving close refreshes your toon back to three uses.
  • If you aren’t holding one, you must interact to get the bundle.
John Smith: “you should kill monsters, because killing monsters is awesome.”