Dungeon Closing
My guess is that when you DC’d you got kicked. Thats why when you came back, the dungeon was closed with progress lost.
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No kicking, having this problem when doing runs as solo or duo, before the patch there was no issue as it was possible to just relog and return to the dungeon, but this has been broken since the patch.
(I’m not looking to argue about if soloing dungeons is supported, or who is to blame for disconnects, I’m sure some people would wrongly argue that there could never be a problem with the service no matter how many people disconnect at the same time. I’m just saying how something worked before the patch, but doesn’t now.)
They removed the “instance creator” entirely from the game.
There were way too many problems with people entering a dungeon at the same time, and then having two instances of the same dungeon, and the party would get divided into both of them…. and even after leaving the party and coming back, the problem would still persist.
Now, if you are the last one to leave a dungeon, you destroy the instance, and the person who “created” the instance is free to swap characters, log out, etc without any fear of destroying the instance for the rest of the team.
This is working as intended. Dungeons are not meant to be content that a player completes alone, and it is unfortunate that sometimes a player disconnects…. but people playing in a group will never have this problem.
Can you imagine if a dungeon did not reset after you left?
How does the game know if you just wanted to get back in to get your end chest or start a brand new instance?
You would complete a dungeon path, and it would remain completed forever and ever.
At any rate…. park an alt account, or borrow a friend if you want to swap toons mid dungeon, because leaving an empty instance destroys the instance.
but people playing in a group will never have this problem.
Oh, good to know that’s impossible in dungeons! I mean I’ve seen most of both teams get disconnected in spvp, and heard of mass-disconnects in WvW, but that just means all their connections happened to suck at that exact moment, as it’s impossible for arenanet to do wrong or have server issues ever.
Can you imagine if a dungeon did not reset after you left?
How does the game know if you just wanted to get back in to get your end chest or start a brand new instance?
This is nothing to do with not wanting dungeons to reset ever, the point is before the patch the dungeon would remain open if you didn’t leave the zone, now it is instantly closed. So it is now not working as well as before. (Edit: That is if the dungeon is not completed, if completed it would close once all have left, so the problem you mention was not even there before.)
While I personally believe removing dungeon owners (Which not everyone thought to be a problem needing to be fixed) was stupid, and created more new problems instead, other functionality should not suffer regardless of dungeon owners/creators existing or not.
(edited by Dalec.9853)
Yeah but before, if something happened and you picked the wrong path, exiting and re-entering wouldn’t reset the instance and now that bug is fixed. What happens when the path bugs out and you can’t complete the dungeon. Before we had to completely disband the party, someone else had to open the dungeon and re-invite everyone to ensure we got a new instance of the dungeon and not be stuck with the bugged instance. While this might be a minor inconvenience for people soloing, this is a huge help for people in groups. Edit: And if the entire party disconnects at the same time, I’m pretty sure there might something more important to worry about than then dungeon path getting reset.
No they arnt they is no mass lots of everybody losing connection to the game if there there would be 100s if not thousands of posts on this forum not half a dosen in 1500+ hours of play I have had about 4 disconnects that went due to my internet
Also 99% of players this isn’t an issue as they don’t try to solo dungeons and these are mostly bug users anyway
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(edited by chris.9142)
Well it has been fairly common recently to have a full group complain about gameplay just freezing, from my experience. but then it does seem people would rather argue that it’s impossible that there could ever be a problem with the service :/
Also 99% of players this isn’t an issue as they don’t try to solo dungeons and these are mostly bug users anyway
How could you actually know how many people try? That’s just your guess. And why must the "I can’t do it, so it must be a bug! argument always be used :/