Dungeons

Dungeons

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Posted by: Cobalt Metal.3610

Cobalt Metal.3610

I have no idea where to put this but in my opinion most dungeons are big bugs. Now i have only done AC, CM, and Sorrows Embrace so far but each one had except CM had huge problems (be better isn’t the solution because some stuff is undodgeable).

Mechanics for these dungeons SHOULD NOT be die and run back. Sorrows Embrace kudo’s fight made my whole build unusable since the golem uses conditions to heal (as a engineer i have almost no options for weapons as it is and don’t say use kits because they suck). In Catacombs the mobs were as hard to kill as the bosses and would wipe my party easily.

In my opinion a great fix would be to add target of target to the enemies so i know who the enemy is going to attack and adding a cast bar (just for PVE) because you have so many effects going down on bosses i can’t see what animation he is going through. Some bosses just need a plain rework like kudo’s golems because making players useless is a big problem.

Dungeons

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Posted by: nachtnebel.9168

nachtnebel.9168

I just finished every dungeon (story mode):
No dungeon has a “die and run” mechanic, if you know what you are doing you can do everything without dieing once. Some of the group might go down, but that’s part of the game.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Dungeons

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Posted by: Moderator

Moderator

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