Dungeons reward system bug
Some guildies and I ran Caduceus’ Manor Explorable just now for the first time, none of us had ever before completed this dungeon on explorable (via any path) and it has been weeks since we completed it on story.
3 players received 60 Seals of Beetlerun, I received 45 Seals, and one poor guildie received only 15 Seals.
Obviously your system of diminishing returns isn’t working as intended, as neither my guildies nor myself have ever completed CM Explorable, how could DR possibly have taken place on us? Please clarify, and please tell us if you will retroactively reward us our due rewards for running these dungeons … or there is very little point to continue running dungeons.
4 out of 5 of my guild members the 5th being me all have this issue, getting 45 20 and 6 tokens per run, and we are doing different chains even different instances. I have gotten them all to report it in game every time it happens, but it is a serious moral killer when you do a instance and get 6 tokens?!
I really do hope this issue is solved soon as like I said, it is upsetting people rather fast.
I also had the same issue. I ran 5 explorable paths today (4 of which were first run achievements), and my reward tokens were 15, 6, 15, 15, 15.
We ran all 3 Twilight Arbor paths, and 2 of the Caudecus Manor paths. Other members of party were getting 60 tokens per run.
(edited by Amal Wright.7853)
Same problem getting 15 tokem for first try >…>
same thing happens with me i report this many times but nth changed i feel like they don’t care if we have this issue otherwise they fix it from the start