[Elementalist] Inconsistent skill behaviour relating to auto targeting/attacking
Posted by: Razgriz.7319
(edited by Razgriz.7319)
Posted by: Razgriz.7319
I’ve noticed various inconsistencies with elementalist skills. This topic generally pertains to how the skill behaves with auto-targeting and the auto-attacking skill (default skill-1).
This was all tested in the Mists, with auto-targeting off and a target manually locked (the Golems). The skills will exhibit the behaviours described below with auto-targeting on as well, as long as auto-targeting is able to pick out a target for you.
Defensive/Utility skills
The rest of the defensive/utility based skills also do not trigger your auto-attack. I believe these skills should not trigger auto-attacking-targeting. You use these skills in a defensive manner, without the intent of attacking (usually).
Point-blank AOEs
In my opinion, these should trigger auto-attacking/targeting. When you use these skills, you signal your intent on attacking, triggering auto-attacking will help with this.
If you notice anything else I’ve missed regarding inconsistent behaviour of skills relating to auto-targeting/attacking, please post about it here.
(edited by Razgriz.7319)
Posted by: Kagetora.6392
I am using a staff. (F3) Air attunement give me a speed boon thanks to my mastery. But switching attunement to air cause my auto-attacking to start, attacking: red, yellow and even white monsters. This has an “opposite” effect: if I want to speed up, I don’t want to slow down because of an aggro.
(edited by Kagetora.6392)
Posted by: Razgriz.7319
I am using a staff. (F3) Air attunement give me a speed boon thanks to my mastery. But switching attunement to air cause my auto-attacking to start, attacking: red, yellow and even white monsters.
I actually have a separate thread dedicated to the attunement bug over here. I should have specified that this is specifically about issues with skills and auto-targeting.
Thanks for posting though. Feel free to add anything else you may think of.
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