Elementalist - Lightning Flash inconsistency

Elementalist - Lightning Flash inconsistency

in Bugs: Game, Forum, Website

Posted by: Thrill Harvest.4719

Thrill Harvest.4719

I understand that the skill can’t be used to cross gaps or climb cliffs, makes sense and I agree that would be exploitable.

The problem with the Lightning flash skill that even when using it for just horizontal movement it is picky about where it is used. I have used it in the same places (give or take some feet) and the outcome is inconsistent. Ranging from working to nothing but shocking the ground where the green indicator is.

Example: Using Lightning Flash I teleport to a bridge but because the bridge is a different entity from the ground that I’m on I don’t teleport even when they are flush and same height. Instead I wait for a 40sec cooldown, effectively wasting that utility. I have also similar experiences with just terrain and teleporting on the same entity.

If fixing this would make the skill exploitable could we at least have a decreased cooldown to a second or two if our character doesn’t go to the green circle? This can also be applied to the Mesmer skill Blink which has similar problems. Can’t say the same for other classes as I have not played them.

The player shouldn’t have their skill wasted because something in the game isn’t clear.

(edited by Thrill Harvest.4719)