Elementalist: Magnetic Grasp

Elementalist: Magnetic Grasp

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Posted by: Swagg.9236

Swagg.9236

I don’t know if this is a bug or not, but for me this skill is either bugged or has horrific responsiveness half of the time. Too often, I’ll use this skill to close a gap or simply immobilize someone and I’ll end up shooting off, flying towards my target, only to suddenly start bouncing back and forth between two areas like a Pong ball on stimulants. In other cases, I will use the skill at very short range in order to simply keep my target in place. The only problem with that is that I’ll most likely hit my target, immobilize it, and then freeze in place locked in the “I’m flying towards you now” animation for about 2 seconds before being able to do anything again (including use skills). I have a feeling that it might be uneven ground (even just like a single tiny ridge that one could otherwise probably just walk over) that really ruins this skill’s ability to close gaps effectively.

Like I said, maybe this isn’t a bug, but if it is then it’d be nice to see a fix.

If it isn’t, why not just make the skill a full-on targeted leap that applies some damage and its immobilization effect to the small area at which you land? I think that would solve the problem pretty succinctly. It would also make the leap finisher for this move a lot more reliable.

Elementalist: Magnetic Grasp

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Posted by: Rain King.5914

Rain King.5914

The skill is still bugged -mostly on uneven terrain. It should work fine on flat ground so use with caution till it is fixed. Also, never use earth 3 underwater.

I’m not sure I like your suggestion as it would slow down the pace of double dagger combat in my opinion.

(edited by Rain King.5914)

Elementalist: Magnetic Grasp

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Posted by: Rain King.5914

Rain King.5914

The skill is still bugged -mostly on uneven terrain. It should work fine on flat ground so use with caution till it is fixed. Also, never use earth 3 underwater.

Elementalist: Magnetic Grasp

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Posted by: Swagg.9236

Swagg.9236

I’m not sure I like your suggestion as it would slow down the pace of double dagger combat in my opinion.

I dunno—maybe. I just think that it would be nicer to direct the leaps without needing a selected target. Maybe set range to 700 or something to keep it from being too imbalanced. There could be damage and immobilization on impact which opens up the possibility of jumping into mobs or groups of players and inflicting mass 2 second immobilize.
But, again, if they just fixed the skill itself this wouldn’t really be a problem.

Elementalist: Magnetic Grasp

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Posted by: lynspottery.6529

lynspottery.6529

Wednesday evening during our guild WvWvW run one of our elementalists complained of this very problem. She indicated she seemed to be rubber banding and could not control that particular skill no matter what she tried.

Like most bugged items in the game, it appears not much testing is done prior to submitting a fix, just dump it on the unsuspecting players and keep your fingers crossed the fix works.

It seems to me that Anet desperately needs a public test server environment where players can actually help them solve these problems. I don’t understand why they don’t have one available. Obviously many bugs are more noticeable if more than 15 players are using them. Works for other games as far as I can tell.