Elementalist - Two Elites Active

Elementalist - Two Elites Active

in Bugs: Game, Forum, Website

Posted by: William C.6195

William C.6195

If you use the Glyph of Elementals, you can then select another elite skill which isn’t on cooldown (see screenshot).
This way, you can have an elemental summoned and a FGS active. Or have an elemental and use Tornado. Obviously you can’t do it during combat, but you could easily do it before you enter combat.

I suspect that being able to have two elite skills active isn’t meant to be possible for any class.

Attachments:

NA/EU: Auldon/Auldone
[feat]

Elementalist - Two Elites Active

in Bugs: Game, Forum, Website

Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

No but it goes to another issue with any skill that ‘changes’ to another type while in use. Apparently they missed fixing this individual skill and should be changed to destroy the elemental the same way engineer turrets or mesmer mantras are destroyed when you change the skill

Elementalist - Two Elites Active

in Bugs: Game, Forum, Website

Posted by: Andraus.3874

Andraus.3874

No but it goes to another issue with any skill that ‘changes’ to another type while in use. Apparently they missed fixing this individual skill and should be changed to destroy the elemental the same way engineer turrets or mesmer mantras are destroyed when you change the skill

But it doesn’t even trigger cool down. Or the cool down is still letting ele switch elite skills. If a mesmer uses his mantras there is still a cool down before the skill can be switched out for something else. This is like a warrior using signet of rage for buffs before going into combat and switching elite out for war banner

Elementalist - Two Elites Active

in Bugs: Game, Forum, Website

Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

if you use the mantras yes, but if you ready them, you can switch freely, same for engi turrets, etc., and then use whatever skill you replaced them with immediately (again unless you have a conflict with underwater skills causing it to go on cooldown… I can make a skill with like 20s cooldown go on a 90s cooldown because of this… it is NOT fun). I use that to recharge mantras if I don’t use up all I have readied. Otherwise I’m either dealing with having a skill I can only ‘half’ use and then have to spend 2s recharging it that I could be doing something else.

The difference, though, is that all those are lost when you switch, and the elemental is not. For the elemental elite, the skills cooldown does not start until the elemental dies. For mantra’s, the cooldown is based on when you ready them (and since the skill is replaced you don’t see this cooldown unless you switch the skill), until you ‘use’ all the charges, at which time it goes on the full cooldown again.

Easy fix I’d think since they already do it with turrets, then again this is a summoned creature so maybe not? It’s possible they may have this addressed in the patch, when they give both of the elemental glyphs a secondary activation. We’ll know in a few days. Correct behavior should be destroying the elemental upon skill switch.

(edited by Lunacy Solacio.6514)

Elementalist - Two Elites Active

in Bugs: Game, Forum, Website

Posted by: Ignavia.7420

Ignavia.7420

The bug should be fixed this coming Tuesday, when the you can control a skill of each elemental.