Vovin, r65 Warrior
Guild: V A E V I C T I S [HEX]
There have been numerous reports about the disturbing aggro mechanics affecting elementalists in high level dungeon encounters (the problem could be more widespread, I don’t know). What I do know is that something very imbalanced has happened that causes bosses and champion level mobs to target elementalists almost exclusively, making these encounters practically impossible to complete.
We’re all mostly in the dark here, so a dev should really step in to explain to us why this has happened, or if they know it’s a bug, what they plan to do about it.
The forum post is here: https://forum-en.gw2archive.eu/forum/professions/elementalist/Aggro-since-June-26th/first#post2545134
Again, there are many of us out here who would love some help with this one…
noticed that when i ran with an ele in cof. every boss chased her we ended up aggroing the boss first, but the moment she got closer and hit him once, he immediately changed target and went after her…maybe a certain attack triggers it.
i had that with my mesmer in orr once. the champion only attacked me and even after i respawned and ran back, he dropped everything and came after me. people found it funny so they placed me at a safe spot but so te champion could see me and he kept trying to kill me,but couldnt reach, while everyone hit him.
This has been in the game since release, I have an elementalist as my main. I believed it was due to the low health/low armor/high damage output combination, causing bosses to calculate that killing the elementalist would be the most important thing to do.
I do indeed hope it is changed.
You are putting out high damage and have little to no armor, what would you do if you were the Boss? I know I would wipe you first. Gear up the right way and have some fun.
<facepalm>
You are putting out high damage and have little to no armor, what would you do if you were the Boss? I know I would wipe you first. Gear up the right way and have some fun.
I’m an elementalist who used to stack full toughness with all knight’s gear, ascended jewelry and all. Guess what? I hold the aggro most of the time, even when kiting and using heals/dodges much more than throwing damage. I swap to full zerker, still holding the aggro most of the time. Hybrid knights/zerker, still holding the aggro most of the time. Defensive traits run in all cases (0/0/20/20/30).
Unless I’m an amazing player who can throw out more damage with a staff than zerk warriors/rangers/mesmers while kiting and healing, there’s something fishy going on here.
I’ve gotten used to the aggro situation though. I must admit it’s the reason I’ve learned the mechanics practically every foe in the game. Knowing your enemy helps a lot.
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