Elementalist conjured weapons interrupt bug
This has unfortunately been the case since ANet adjusted many of the cast times and aftercast times on Elementalist skills. The conjured weapon summons are incredibly easy to interrupt either due to an enemy attack or your own skill queue, and they seemingly always go on full cooldown.
Drives me crazy in WvW. Hopefully it can be fixed soon.
Thanks folks. I’ll add it to the tracker to be reviewed.