Elementalist's Teleport Fails Too Often

Elementalist's Teleport Fails Too Often

in Bugs: Game, Forum, Website

Posted by: Sean.1526

Sean.1526

Here is a perfect example of what I’m referring to:
[img]http://i.imgur.com/JCa0qxEl.jpg[/img]
The Lightning Flash spell will fail to the targeted location, even though it is at a lower elevation with perfect line of site.

Attachments:

(edited by Sean.1526)

Elementalist's Teleport Fails Too Often

in Bugs: Game, Forum, Website

Posted by: Asomal.6453

Asomal.6453

There’s a huge cliff though. That’s how every ‘blink’ skill works. Just having the line of sight won’t do the trick. If i’m not mistaken, the game needs to find a “walkable path” on a certain range for it to work. Imagine for instance, that this huge curvy rock isn’t there, but a clear walkable path. On this case, the skill should work just fine…

Elementalist's Teleport Fails Too Often

in Bugs: Game, Forum, Website

Posted by: Dawdler.8521

Dawdler.8521

There’s a huge cliff though. That’s how every* ‘blink’ skill works. Just having the line of sight won’t do the trick. If i’m not mistaken, the game needs to find a “walkable path” on a certain range for it to work. Imagine for instance, that this huge curvy rock isn’t there, but a clear walkable path. On this case, the skill should work just fine…

*Except thieves, they get different mechanics.

But yes, that’s how it works otherwise.

Elementalist's Teleport Fails Too Often

in Bugs: Game, Forum, Website

Posted by: Kerishan.8460

Kerishan.8460

There’s a huge cliff though. That’s how every* ‘blink’ skill works. Just having the line of sight won’t do the trick. If i’m not mistaken, the game needs to find a “walkable path” on a certain range for it to work. Imagine for instance, that this huge curvy rock isn’t there, but a clear walkable path. On this case, the skill should work just fine…

*Except thieves, they get different mechanics.

But yes, that’s how it works otherwise.

NO. This is false, teleport of thieves (aka shadowstep) works the same as the others teleport skill (lightning strike, blink, etc).

Elementalist's Teleport Fails Too Often

in Bugs: Game, Forum, Website

Posted by: Dawdler.8521

Dawdler.8521

There’s a huge cliff though. That’s how every* ‘blink’ skill works. Just having the line of sight won’t do the trick. If i’m not mistaken, the game needs to find a “walkable path” on a certain range for it to work. Imagine for instance, that this huge curvy rock isn’t there, but a clear walkable path. On this case, the skill should work just fine…

*Except thieves, they get different mechanics.

But yes, that’s how it works otherwise.

NO. This is false, teleport of thieves (aka shadowstep) works the same as the others teleport skill (lightning strike, blink, etc).

Try teleport to the underside of the roof on a WvW portal wall with Blink compared infiltrators arrow (which is a Shadowstep according to the description). The thief will be on top of the wall, the mesmer will faceplant into the wall.

Elementalist's Teleport Fails Too Often

in Bugs: Game, Forum, Website

Posted by: Vick.6805

Vick.6805

No, Infiltrator’s Arrow clearly does not work the same way as Blink and Lightning Flash, because it works in far more places. I’ve tested it on all three classes in the same places in WvW. Lightning Flash is the worst of the three, as it fails at the vast majority of the locations where it would be useful. Blink is somewhere in the middle, and Infiltrator’s Arrow is the most effective of the three.

If Blink and Lightning Flash could be changed to work the same way as Infiltrator’s Arrow, they would be far more useful, especially since they can’t be used nearly as often as IA.