Elementalist's earth trait Serrated Stones
Also, arcana trait Evasive Arcana has wrong description. Says to drop Churning Earth upon evasion, but actually drops Shock Wave.
It doesn’t cause a Shock Wave, it causes a minor Churning Earth – dodging in Earth causes PBAoE damage, cripple, bleeding, and blast finisher, all of which are present in Churning Earth.
Shock Wave is a ground-based projectile, which deals damage and causes immobilise.
Traits that create attack effects are often slightly different to the attacks they’re based on, but they keep most of the flavour of the original skill.
Well, if you open up traits and see its description, there’s written:
Create an attunement-based spell at the end of your dodge.
Fire: Flame Burst
Water: Cleansing Wave
Air: Blinding Flash
Earth: Churning Earth
Mouse 2 : Show more info (1 of 4)
And in this new trait system, if you click right mouse button for three times, you’ll be shown Shock Wave. Also, in combat after dodging, you’ll see Shock Wave in combat log.
Shock Wave (the trait skill, with visual effect of Churning Earth)
Damage: 122
Bleeding damage: 3096 for 24 secs in 1 stack
Cripple for 2 secs
Finisher: Blast
Radius: 180
Number of targets: 5
Shock Wave
Damage: 179
Bleeding damage: 3096 for 24 secs in 1 stack
Immobilize for 2 secs
Finisher: Projectile
Range: 1200
Churning Earth
Damage: 1037
Bleeding damage: 9288 for 9.5 secs in 8 stacks
Cripple for 1 sec in 4 stacks
Finisher: Blast
Radius: 360
The trait description and the visual effect are misguiding. And by the numbers it seems indeed rather Shock Wave than Churning Earth, despite one being blast and the other projectile skill. I could understand that Churning Earth would actually be over-powered, but the trait description should at least be fixed, since as I just saw it has misguided you as well. No offense.
All other attunement spells are rather accurate.
Anyway, my main concern is still Serrated Stones.
(edited by MystF.5186)