Elementalist spell bugs

Elementalist spell bugs

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Posted by: Prince.3682

Prince.3682

I’m sure this is beating a dead horse but ride the lightning is still bugged. It at least needs a /stop spell effect when it just hovers in place or hangs on terrain. Its like a 3s self immobilize every 3rd fight. Pretty frustrating.

Also, burning speed doesn’t always fire off toward your target if you are strafing. (even when properly screen/mouse aligned) Seems to happen a few times a game for me at least.

Magnetic grasp has some weird bug that makes the character bounce back and fourth a few seconds. And there needs to be a way to break the effect; sometimes it glitches and you can’t move away for several seconds. Seems very consistent up in the clock tower (kyhlo pvp map).

(all notes from pvp perspective)

Elementalist spell bugs

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Posted by: Froggi.7438

Froggi.7438

I too have these issues with my ele and would like to add that when I am using a staff and I switch to air attunement my character will fire off a chain lightning at whatever is closest to me. (even though I don’t have anything targeted)

Elementalist spell bugs

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Posted by: eyelogix.1654

eyelogix.1654

Have seen it as well.

Elementalist spell bugs

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Posted by: Spoon.3826

Spoon.3826

I too have these issues with my ele and would like to add that when I am using a staff and I switch to air attunement my character will fire off a chain lightning at whatever is closest to me. (even though I don’t have anything targeted)

I’ve had this a bunch of times as well, all those poor moa’s I’ve shocked by (bug) accident…

Elementalist spell bugs

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Posted by: Furlock.2814

Furlock.2814

The one I just noticed last night is that when using air attunement with a scepter, the channeled auto-attack seems to prevent the second and third skills from being activated immediately after they’ve come off of cooldown.

I’ve also noticed that the aforementioned autoattack LOVES to get stuck making the crackling electricity noise and display the effects, even after a target is dead. It also will persist for long after the autoattack finishes one cycle, meaning it will play the sounds and display the effects for a rather long time. I have seen that sheathing your weapons will end this effect, but it is still rather annoying.

Elementalist spell bugs

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Posted by: BobTheJanitor.4936

BobTheJanitor.4936

Magnetic Current (trident earth 3) pulls you to the enemy correctly, but then briefly immobilizes you and puts all your skills on cooldown for about 1 second. It’s hard to test, but from observing mobs it doesn’t appear that your target is immobilized or unable to attack during this time. It seems like it should be the other way around, stunning your target when you get to them instead of stunning the caster. Not sure if this is bugged or just designed to be a pain to use, though…

Elementalist spell bugs

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Posted by: Dortmunder.9572

Dortmunder.9572

I too have these issues with my ele and would like to add that when I am using a staff and I switch to air attunement my character will fire off a chain lightning at whatever is closest to me. (even though I don’t have anything targeted)

Yeah, this is annoying.

It’s one of the passives you get in the Air line I think. I will often make sure I click to target somewhere with no mob before attuning to air, just to shoot something

Elementalist spell bugs

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Posted by: Mooncrosser.7519

Mooncrosser.7519

Can anyone confirm that Evasive Arcana trait is bugged? It does not seem to work for me… (XI in Arcane traits).

Elementalist spell bugs

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Posted by: Paah.6758

Paah.6758

Can anyone confirm that Evasive Arcana trait is bugged? It does not seem to work for me… (XI in Arcane traits).

Works fine for me but it only procs when I’m in combat and I don’t see any reason for this.