Elixir F "Out of Range"

Elixir F "Out of Range"

in Bugs: Game, Forum, Website

Posted by: bethekey.8314

bethekey.8314

I’ve noticed since the last patch that Elixir F (among other slow moving projectiles) fail more often than before, for no apparent reason. I haven’t figured out how to replicate the bug every time, but it does occur after overcharged shots frequently—even more so if you or the target is moving. I’ve learned to deal with the awful targeting of cone attacks, jump shot teleporting and myriad of other bugs with this class, but when a long cast-time, weak and slow as kitten projectile fails this often when the enemy is laying motionless on the ground it becomes absolutely worthless. Here’s a video displaying the problem, which will hopefully draw more attention to this bug.

http://youtu.be/ENPFS7VseDE

In the video, I make note that at MAX range for overcharged shot (400), Elixir F WILL be barely out of range if you don’t move forward at all due to the target knockback (450) and self knockback (300). The max range for Elixir F is 900, so a max range overcharged shot puts you apart by: 400 + 450 + 300 = 1150. However, it’s clear that I’m within range for Elixir F each time it says “out of range” with no obstructions in between.

~ Woodstock