Endless Kodan Tonic issues
And it is missing the dodge and jump+dodge animations.
Not sure I would call this a bug, but people are spamming the kodan tonics.
As in use/exit them over and over and that produces a lightning effect that is quite annoying (it’s like a very bright stroboscope effect) and can be considered a health risk, if you are susceptible to those kind of things.
Epilepsy comes to mind.
Other issues:
No dodge roll animations. My character will just quickly jog in the direction I dodge.
The tonic will end temporarily under certain circumstances. Such as: my ranger’s Enlargement trait activating when my health gets low. My character will revert back to Kodan form when the enlargement buff ends.
Getting knocked back and knocked down will end the transformation, but revert back to Kodan form when my character is back on her feet.
However, the tonic will completely end on occasion, usually if I’m knocked down for a long period of time (about 10 seconds or so) and my stun breaker is on cooldown. I won’t revert back to Kodan form once I’m back on my feet.
Getting knocked back multiple times in rapid succession (like 2 or more times in less than 5 seconds) seems to cause the tonic to completely end.
Getting downed will end the tonic.
And there are times it seems to randomly end on its own after I’m no longer in combat.
The description for the tonic doesn’t state how long the duration is. It seems to last about 30 minutes, though I’ve never actually timed it and that’s if it doesn’t randomly end on its own.
https://wiki.guildwars2.com/wiki/Endless_Kodan_Tonic
Just noticed the wiki says that like all Kodan, the weapons don’t stow except when gathering. So I’m not sure of that’s a bug or not.
Also when people spam the kodan tonic it causes a memory leak and other issues and you start to glitch a bit and lag. Like if you waypoint it can take up to a minute to load in and the only way to fix it is to restart the client.
Gamebreaking bug: mesmer clones won’t spawn
Mesmer weapon and utility skills that spawn clones while under Kodan tonic form, won’t spawn anything and the skills will go into full cooldown. Examples: Scepter skill 1 (third attack in the chain), greatsword skill 2, utility skills Mirror Images and Decoy.
Skills that spawn phantasms do work and the copies do in fact look like the Kodan tonic form.
Pretty game breaking when part of your build is completely broken while using this tonic.