Endless Miniature Tonic - dodge animation bug

Endless Miniature Tonic - dodge animation bug

in Bugs: Game, Forum, Website

Posted by: Mackowidz.4629

Mackowidz.4629

I noticed that the day after episode 5 came out. Animations are now quickened while character is transformed by that tonic, but dodge animations (also when using the tonic) are cut short now.
For example, dodge animations on asura:
normal animation – asura does a flip,
now, when using the tonic – asura starts a flip, but as soon as it is in horizontal position, animation suddenly ends and character is running for rest of dodge time.
It’s even worse when character is under “swiftness” effect – asura just tilts its head a little, before dodge animation is cut short and character just runs.

Endless Miniature Tonic - dodge animation bug

in Bugs: Game, Forum, Website

Posted by: Essiorh.8620

Essiorh.8620

it happens on all characters, and its better to not see what happens with daredevil dodge animation. seems looks like this tonic got a perma quickness, im also see this yellow trails which appear upon having swiftness, even when i dont have any swiftness boon.

waiting for the fix, because currently its literally unplayable