Enemies can't be knocked off ledges
Its down to the design i beleve. its not as complexe as an action game where thigns like that can happen. it has to be limited in complexity otherwise the requirments to play the game would be immense.. not to mention the increased likelyhood of bugs..which are already running rampant.
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It’s part of the design, they can knock you off cliffs, but you can’t do it to them. Enemies also can’t be harmed if you’re on different levels of ground.
For a game that is supposed to display area-controlling tactics and positioning, it’s really very disappointing.
It’s a design flaw.
Not only is it “cheap” and unfair (because players don’t get the same safety net), but it makes weapons like the 2H hammer far less fun and useful. A magic “invisible wall” always spawns behind enemies to prevent them from falling. It can’t be a technical limitation because the game is able to make players fall off, so I guess Arena Net thinks this makes the game more “challenging” and “enjoyable”… sigh…
(edited by Account.9832)