Enemy pathing out of sync.

Enemy pathing out of sync.

in Bugs: Game, Forum, Website

Posted by: Rose Solane.1027

Rose Solane.1027

As a followup to the hotfix being officially out – the hotfix today will have addressed:

  • Guild Bounty targets
  • WvW Dolyaks
  • Wargs in Raid Wing 3
  • Creatures from the recently added events in the open world

Further investigative work will still be going on for:

  • Raid Wing 3 – Bosses are being invulnerable when they should not.
  • PvP – Player vs Player is seeing desyncing where players are not where they seem to be.
  • Open World – The icons indicating have been downed do not always appear where the downed player is – or remain on the player after they have been revived.

If folks encounter issues they suspect are caused by the desync issues we’re working on investigating, please let us know. Thank you all again!

I am happy to see that my assumption was right and a hotfix came live on Monday (Seattle time). I will test later today of all the issues I had are solved and if not I will report them here. Thanks

Piken Square, The descendants of Gwen

Enemy pathing out of sync.

in Bugs: Game, Forum, Website

Posted by: Khisanth.2948

Khisanth.2948

As a followup to the hotfix being officially out – the hotfix today will have addressed:

  • Guild Bounty targets
  • WvW Dolyaks
  • Wargs in Raid Wing 3
  • Creatures from the recently added events in the open world

Further investigative work will still be going on for:

  • Raid Wing 3 – Bosses are being invulnerable when they should not.
  • PvP – Player vs Player is seeing desyncing where players are not where they seem to be.
  • Open World – The icons indicating have been downed do not always appear where the downed player is – or remain on the player after they have been revived.

If folks encounter issues they suspect are caused by the desync issues we’re working on investigating, please let us know. Thank you all again!

There is also “Downed players who get hit by a knockback end up looking like they are running around”. They will look like they continue to run until they hit a wall/edge of a platform.