Enemy skills hit far more than they should

Enemy skills hit far more than they should

in Bugs: Game, Forum, Website

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

This is a pretty common bug, it’s when enemies do one attack but it actually hits like 6 times in a row. This really is a problem with some champions. Where as the attack would normally just do a whole lot of damage, now its an instakill. Can something be added that prevents the same skill from hitting the same player over the course of one second?

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“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

Enemy skills hit far more than they should

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Posted by: Sligh.2789

Sligh.2789

Risen Subjugators cast 6 wells instantly in Orr, maybe a skill balance is in order?

Enemy skills hit far more than they should

in Bugs: Game, Forum, Website

Posted by: Khisanth.2948

Khisanth.2948

I think some of those are the result of you catching attacks meant for someone else.

Enemy skills hit far more than they should

in Bugs: Game, Forum, Website

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

It might be a collision detection problem, where it registers a hit multiple times for the same projectile, because I am on the move.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

Enemy skills hit far more than they should

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Posted by: Yamagawa.5941

Yamagawa.5941

Risen Subjugators cast 6 wells instantly in Orr, maybe a skill balance is in order?

Veteran or regular Subjugators?

6 is a low count of wells for a vet with any kind of zerg handy (ive a screenshot with 13 discrete wells from a single vet, probably more wells there are lost to terrain, camera angle, and particle effects), but the count seems high for the trash mobs.

The veteran Subjugators… they currently present difficulty that is the wrong kind in several ways., but I see it also as a kind of challenge that won’t last long. Too much of how they work speaks ‘bug’ or ‘poorly balanced’ to me, so try them on while they are tough critters.
Nobles like to focus fire their wells, so what looks like one well may be 6 discrete wells from 6 nobles all targeting one thing. Easy to dodge out of for daily dodger in 1-2 dodges.

Food for thought:
If I am in one Well of X, should it work the same as me being in 2 wells of X from different sources? From the same source? This answer will likely cut both ways (Zerg vs champ or champ vs solo player)

For melee, I could see cleaving of multi-hit attacks being a issue, but I’ve never noticed it before. Sounds like the wurm queen in the current living story is as good a spot to test this as any.
//Portable Corpse

Enemy skills hit far more than they should

in Bugs: Game, Forum, Website

Posted by: Khisanth.2948

Khisanth.2948

Risen Subjugators cast 6 wells instantly in Orr, maybe a skill balance is in order?

Veteran or regular Subjugators?

6 is a low count of wells for a vet with any kind of zerg handy (ive a screenshot with 13 discrete wells from a single vet, probably more wells there are lost to terrain, camera angle, and particle effects), but the count seems high for the trash mobs.

The veteran Subjugators… they currently present difficulty that is the wrong kind in several ways., but I see it also as a kind of challenge that won’t last long. Too much of how they work speaks ‘bug’ or ‘poorly balanced’ to me, so try them on while they are tough critters.
Nobles like to focus fire their wells, so what looks like one well may be 6 discrete wells from 6 nobles all targeting one thing. Easy to dodge out of for daily dodger in 1-2 dodges.

Food for thought:
If I am in one Well of X, should it work the same as me being in 2 wells of X from different sources? From the same source? This answer will likely cut both ways (Zerg vs champ or champ vs solo player)

For melee, I could see cleaving of multi-hit attacks being a issue, but I’ve never noticed it before. Sounds like the wurm queen in the current living story is as good a spot to test this as any.
//Portable Corpse

If you are testing you might also want to try standing inside the jungle wurm when it does the poison barbs attack(called Frost Siege for some reason …). Although in that case it very well might be catching attacks meant for others. There could be a “sweet spot” where your hit box completely encase the origin of all the projectiles.

Enemy skills hit far more than they should

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Posted by: Yamagawa.5941

Yamagawa.5941

‘All the projectiles’

Ew.

I bet you can be hit my each projectile in that sweet-spot. I wasn’t aware this foe did projectile spam. It’s even possible the projectiles may be set to pierce, meaning anyone between the queen and its target could be hit (or anyone standing behind the target)

There’s a theme in GW2 of certain foes that are not meant to be tanked for long, if at all, the wurm queen might be one of that group. Bit like ‘my hand hurts every time I stuck it in the running blender’ — don’t do that son, the medical bills quickly get expensive.

I’ll look up the queen tonight, I’ve spent most of my time in fights with it working from extreme range with a longbow, so I’ve missed out on some of how it operates.
//Portable Corpse

Enemy skills hit far more than they should

in Bugs: Game, Forum, Website

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Most of the times I’ve been hit by an attack multiple times in a row, I wasn’t anywhere near the source of the attack. They are often ranged (probably piercing) attacks. It may have something to do with the fact that it is a piercing attack that goes through your character, but registers a hit multiple times while its doing so. It should be simple to implement a sort of fail safe, that makes sure each monster-attack only hits a target once.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)