Eng.Turrets Have Inaccurate Fire Rates
I sent this issue in for review.
Thanks for the detailed information, Anymras.
I just hope we can finally find out if it’s intentional (in which case, the skill facts should be changed to reflect it) and get it fixed if it isn’t. The Net Turret test was bloody mind-numbing.
Thanks for doing all this work Anymras.
It will be good to have turrets working properly (and not just being multi keystroke bombs).
If we’re supremely lucky, we might see some bugfixes in the next major bugfix patch – if there’s one in the next couple weeks, I’ll go ahead and guess we’ll see any fixes to Turrets that’re coming any time soon in the patch after that.
I’d ask for some staff input on an ETA, but I know it wouldn’t get a response.
I sent this issue in for review.
Thanks for the detailed information, Anymras.
A dream comes true!
I really appreciate it
So…any word on the results of that review?
Okay. So. It’s been four months. Do we know whether the fire rates of Turrets besides Net Turret are supposed to be slower than their listed fire rate yet?