Eng.Turrets Have Inaccurate Fire Rates

Eng.Turrets Have Inaccurate Fire Rates

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Posted by: Anymras.5729

Anymras.5729

Engineer Turrets have an inaccurate rate of fire listed in the tooltip – or are malfunctioning and firing significantly slower than they should be, one or the other; pick one. Perhaps it’s an aftercast making it seem as though it’s inaccurate; nobody’s bothered to say anything, even to tell us it’s intended or to insist that the script looks fine.
Rifle Turret fires 10 shots in about 27.3 seconds; this gives it an effective fire rate of 2.73 seconds. Its listed fire rate is 2 seconds.
Flame Turret fires 10 shots in about 40.3 seconds; this gives it an effective fire rate of 4.03 seconds. Its listed fire rate is 3 seconds.
Net Turret fires 10 shots in about 130.2 seconds; this gives it an effective fire rate of 13.02 seconds. Its listed fire rate is 10 seconds.
Rocket Turret fires 10 shots in about 50.3 seconds; this gives it an effective fire rate of 5.03 seconds. Its listed fire rate is 4 seconds.
Thumper Turret fires 10 shots in about 49.9 seconds; this gives it an effective fire rate of 4.99 seconds. Its listed fire rate is 3 seconds.
Healing Turret fires 10 times in about 54.5 seconds; this gives it a fire rate of 5.45 seconds, but it has no listed fire rate, making it impossible to tell whether it fires more or less often than it should. Considering the pattern borne out among the other turrets, it seems likely that Healing Turret’s intended Fire Rate is 3 seconds.

Eng.Turrets Have Inaccurate Fire Rates

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Posted by: Josh Davis.6015

Josh Davis.6015

I sent this issue in for review.

Thanks for the detailed information, Anymras.

Eng.Turrets Have Inaccurate Fire Rates

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Posted by: Anymras.5729

Anymras.5729

I just hope we can finally find out if it’s intentional (in which case, the skill facts should be changed to reflect it) and get it fixed if it isn’t. The Net Turret test was bloody mind-numbing.

Eng.Turrets Have Inaccurate Fire Rates

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Posted by: Zenguy.6421

Zenguy.6421

Thanks for doing all this work Anymras.
It will be good to have turrets working properly (and not just being multi keystroke bombs).

Eng.Turrets Have Inaccurate Fire Rates

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Posted by: Anymras.5729

Anymras.5729

If we’re supremely lucky, we might see some bugfixes in the next major bugfix patch – if there’s one in the next couple weeks, I’ll go ahead and guess we’ll see any fixes to Turrets that’re coming any time soon in the patch after that.

I’d ask for some staff input on an ETA, but I know it wouldn’t get a response.

Eng.Turrets Have Inaccurate Fire Rates

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Posted by: Ederyn.3107

Ederyn.3107

I sent this issue in for review.

Thanks for the detailed information, Anymras.

A dream comes true!
I really appreciate it

Eng.Turrets Have Inaccurate Fire Rates

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Posted by: Anymras.5729

Anymras.5729

So…any word on the results of that review?

Eng.Turrets Have Inaccurate Fire Rates

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Posted by: Anymras.5729

Anymras.5729

Okay. So. It’s been four months. Do we know whether the fire rates of Turrets besides Net Turret are supposed to be slower than their listed fire rate yet?