Asura Engineer
Engineer Bugs
Asura Engineer
All good finds!
1, 2, and 4 I wasn’t even aware of, but those sound pretty serious.
3 is annoying, but I would imagine it would be even more annoying if I used Healing Turret. I think if they fixed healing turret to do the cleanse as soon as you pressed the button it would be good, but the other turrets could probably stay as-is.
5 and 6 have plagued me for the longest time, and I really would like to see these fixed ASAP. There is some debate as to whether or not 6 is intentional, but if it is, I think it should really be considered. Losing weapon stats is a big deal.
Heheh that’s not even close to how many bugs eng have on traits.
2 Is working it only don’t show the reduced cd but when you activate the tool belt skill it has the reduced cd.
I like to include here 2 of the biggest issues I’m having with traits.
Short fuse should reduce the cd from granades and mines in 20% but it only works with mines and automated defense that should let you imune to conditions when -25% HP doesn’t do anything at all.
They should change the text on internal converter, that recharge your tool belt skills when 25% hp to show it has an internal cd.
Sometimes the incendiary ammo skill lose all it’s charges with only one attack.
Too add:
Incendiary ammo apparently does nothing for grenades yet it consumes the charges.
Grenade Barrage do NOT gain increased range from Grenadier (not sure if intended but doubt it)
Januk Monkeydoodle: 80 Engi
Knowledge is your friend: 1 of every class for sPvP except Ele.
There is a pretty comprehensive list of engineer bugs here:
https://forum-en.gw2archive.eu/forum/support/bugs/Bug-list-Engineer/first
5. Kits: Upon swapping to different kits, the auto-attack functions are not being saved. This is requiring the engineer to re-apply the auto-attack each time they swap kits. Which in combat is far too time consuming.
This one is quite annoying.
Also, the ‘cripple targets when you immobilize them’ trait does not work with the Net Turret or the Throw Net toolbelt skill.
Testing out the Elixir Gun. Tooltip for Elixir F says 6 second cripple, 6 second swiftness. Both last 3 seconds, not 6.
Deployable turrets works currently, but only in the heart of the mists, which psd me off massively, as I wasted money on retraiting on the build I wanted only to find out that it doesn’t work outside the mists.