Engineer Bugs

Engineer Bugs

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Posted by: Zahdane.4029

Zahdane.4029

1. Healing Turret regeneration is reduced to 5 pt heals if the Healing Turret is destroyed.
The regeneration boon should not be affected by this.

2. Tool Belt ability Cool Downs are not being reduced by investing points into the Tool Trait.

3. Turrets are not activating their Overcharge Mechanisms as soon as you click the button.
What is happening instead: The Turrets NEXT attack is replaced with the overcharge. This nerfs the entirety of Turrets (Making them lose an attack) and in the case of the Healing Turret, making it next to useless. Since the Healing Turret only seems to activate every 10-20 seconds, most debilitating effects are long gone by the time you need it.

4. The Deployable Turrets Trait only appears to work with Healing and Rocket Turrets.

5. Kits: Upon swapping to different kits, the auto-attack functions are not being saved.
This is requiring the engineer to re-apply the auto-attack each time they swap kits. Which in combat is far too time consuming.

6. Sigils and Main-hand weapon stats STILL are not affecting Kits.

Zahzah – Stormbluff Isle
Asura Engineer

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Posted by: awalloftext.7130

awalloftext.7130

All good finds!

1, 2, and 4 I wasn’t even aware of, but those sound pretty serious.

3 is annoying, but I would imagine it would be even more annoying if I used Healing Turret. I think if they fixed healing turret to do the cleanse as soon as you pressed the button it would be good, but the other turrets could probably stay as-is.

5 and 6 have plagued me for the longest time, and I really would like to see these fixed ASAP. There is some debate as to whether or not 6 is intentional, but if it is, I think it should really be considered. Losing weapon stats is a big deal.

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Posted by: Erllun.3278

Erllun.3278

Heheh that’s not even close to how many bugs eng have on traits.
2 Is working it only don’t show the reduced cd but when you activate the tool belt skill it has the reduced cd.
I like to include here 2 of the biggest issues I’m having with traits.
Short fuse should reduce the cd from granades and mines in 20% but it only works with mines and automated defense that should let you imune to conditions when -25% HP doesn’t do anything at all.
They should change the text on internal converter, that recharge your tool belt skills when 25% hp to show it has an internal cd.
Sometimes the incendiary ammo skill lose all it’s charges with only one attack.

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Posted by: Elshagan.6342

Elshagan.6342

Too add:
Incendiary ammo apparently does nothing for grenades yet it consumes the charges.
Grenade Barrage do NOT gain increased range from Grenadier (not sure if intended but doubt it)

Ezrael Curzeblood: 80 Necro
Januk Monkeydoodle: 80 Engi
Knowledge is your friend: 1 of every class for sPvP except Ele.

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Posted by: Ashes.6418

Ashes.6418

There is a pretty comprehensive list of engineer bugs here:
https://forum-en.gw2archive.eu/forum/support/bugs/Bug-list-Engineer/first

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Posted by: Zaalg.3217

Zaalg.3217

5. Kits: Upon swapping to different kits, the auto-attack functions are not being saved. This is requiring the engineer to re-apply the auto-attack each time they swap kits. Which in combat is far too time consuming.

This one is quite annoying.

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Posted by: Timeslice.9027

Timeslice.9027

Also, the ‘cripple targets when you immobilize them’ trait does not work with the Net Turret or the Throw Net toolbelt skill.

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Posted by: Zaalg.3217

Zaalg.3217

Testing out the Elixir Gun. Tooltip for Elixir F says 6 second cripple, 6 second swiftness. Both last 3 seconds, not 6.

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Posted by: Strongback.6420

Strongback.6420

Deployable turrets works currently, but only in the heart of the mists, which psd me off massively, as I wasted money on retraiting on the build I wanted only to find out that it doesn’t work outside the mists.